C# Class TiaraFramework.Component.ASprite

Show file Open project: TiaraGames/TiaraFramework Class Usage Examples

Public Properties

Property Type Description
ActPlayingList List
ActStoreList List
AttachToOwner Attach
ColliOffset Point
ColliRect Microsoft.Xna.Framework.Rectangle
Color Color
Depth float
Origin Vector2
Owner ASprite
Position Vector2
Rotation float
Scale Vector2
Slaves List
SpriteEffect SpriteEffects
Tags object>.Dictionary
isActStoped bool
isColli bool
isEnd bool
isShown bool

Protected Properties

Property Type Description
Game Microsoft.Xna.Framework.Game
_manager SpriteManager

Public Methods

Method Description
ASprite ( ASprite sp ) : System
ASprite ( Microsoft.Xna.Framework.Game game ) : System
AddAct ( Act act ) : void
AddSlave ( ASprite slave ) : void
AllUpdate ( GameTime gameTime ) : void
ClearAct ( ) : void
Initialize ( ) : void
PauseOrContinueAct ( int index ) : void
PlayAct ( ) : void
PostUpdate ( GameTime gameTime ) : void
PreUpdate ( GameTime gameTime ) : void
StopAct ( ) : void
Update ( GameTime gameTime ) : void

Private Methods

Method Description
addSlaveToManger ( ASprite slave ) : void

Method Details

ASprite() public method

public ASprite ( ASprite sp ) : System
sp ASprite
return System

ASprite() public method

public ASprite ( Microsoft.Xna.Framework.Game game ) : System
game Microsoft.Xna.Framework.Game
return System

AddAct() public method

public AddAct ( Act act ) : void
act Act
return void

AddSlave() public method

public AddSlave ( ASprite slave ) : void
slave ASprite
return void

AllUpdate() public method

public AllUpdate ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime
return void

ClearAct() public method

public ClearAct ( ) : void
return void

Initialize() public method

public Initialize ( ) : void
return void

PauseOrContinueAct() public method

public PauseOrContinueAct ( int index ) : void
index int
return void

PlayAct() public method

public PlayAct ( ) : void
return void

PostUpdate() public method

public PostUpdate ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime
return void

PreUpdate() public method

public PreUpdate ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime
return void

StopAct() public method

public StopAct ( ) : void
return void

Update() public method

public Update ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime
return void

Property Details

ActPlayingList public property

public List ActPlayingList
return List

ActStoreList public property

public List ActStoreList
return List

AttachToOwner public property

public Attach,TiaraFramework.Component AttachToOwner
return Attach

ColliOffset public property

public Point ColliOffset
return Point

ColliRect public property

public Rectangle,Microsoft.Xna.Framework ColliRect
return Microsoft.Xna.Framework.Rectangle

Color public property

public Color Color
return Color

Depth public property

public float Depth
return float

Game protected property

protected Game,Microsoft.Xna.Framework Game
return Microsoft.Xna.Framework.Game

Origin public property

public Vector2 Origin
return Vector2

Owner public property

public ASprite,TiaraFramework.Component Owner
return ASprite

Position public property

public Vector2 Position
return Vector2

Rotation public property

public float Rotation
return float

Scale public property

public Vector2 Scale
return Vector2

Slaves public property

public List Slaves
return List

SpriteEffect public property

public SpriteEffects SpriteEffect
return SpriteEffects

Tags public property

public Dictionary Tags
return object>.Dictionary

_manager protected property

protected SpriteManager,TiaraFramework.Component _manager
return SpriteManager

isActStoped public property

public bool isActStoped
return bool

isColli public property

public bool isColli
return bool

isEnd public property

public bool isEnd
return bool

isShown public property

public bool isShown
return bool