메소드 | 설명 | |
---|---|---|
ClosestToMouse ( Hero source, float range = 600 ) : Hero | ||
GetNeededPoinits ( System.Vector3 startPosition, System.Vector3 endPosition, float startWidth, float endWidth ) : System.Point[] | ||
GetRealCastRange ( this ability ) : float | ||
GetRealCastRange2 ( this ability ) : float | ||
IsAbilityEnable ( string name ) : bool | ||
IsItemEnable ( string name ) : bool | ||
IsPointInsidePolygon ( System.Point p, int x, int y ) : int | ||
PriorityHelper ( System.Item item ) : uint |
public static ClosestToMouse ( Hero source, float range = 600 ) : Hero | ||
source | Hero | |
range | float | |
리턴 | Hero |
public static GetNeededPoinits ( System.Vector3 startPosition, System.Vector3 endPosition, float startWidth, float endWidth ) : System.Point[] | ||
startPosition | System.Vector3 | |
endPosition | System.Vector3 | |
startWidth | float | |
endWidth | float | |
리턴 | System.Point[] |
public static GetRealCastRange ( this ability ) : float | ||
ability | this | |
리턴 | float |
public static GetRealCastRange2 ( this ability ) : float | ||
ability | this | |
리턴 | float |
public static IsAbilityEnable ( string name ) : bool | ||
name | string | |
리턴 | bool |
public static IsPointInsidePolygon ( System.Point p, int x, int y ) : int | ||
p | System.Point | |
x | int | |
y | int | |
리턴 | int |
public static PriorityHelper ( System.Item item ) : uint | ||
item | System.Item | |
리턴 | uint |