C# Class TemplarAnnihilation.Helper

Show file Open project: JumpAttacker/EnsageSharp

Public Methods

Method Description
ClosestToMouse ( Hero source, float range = 600 ) : Hero
GetNeededPoinits ( System.Vector3 startPosition, System.Vector3 endPosition, float startWidth, float endWidth ) : System.Point[]
GetRealCastRange ( this ability ) : float
GetRealCastRange2 ( this ability ) : float
IsAbilityEnable ( string name ) : bool
IsItemEnable ( string name ) : bool
IsPointInsidePolygon ( System.Point p, int x, int y ) : int
PriorityHelper ( System.Item item ) : uint

Method Details

ClosestToMouse() public static method

public static ClosestToMouse ( Hero source, float range = 600 ) : Hero
source Hero
range float
return Hero

GetNeededPoinits() public static method

public static GetNeededPoinits ( System.Vector3 startPosition, System.Vector3 endPosition, float startWidth, float endWidth ) : System.Point[]
startPosition System.Vector3
endPosition System.Vector3
startWidth float
endWidth float
return System.Point[]

GetRealCastRange() public static method

public static GetRealCastRange ( this ability ) : float
ability this
return float

GetRealCastRange2() public static method

public static GetRealCastRange2 ( this ability ) : float
ability this
return float

IsAbilityEnable() public static method

public static IsAbilityEnable ( string name ) : bool
name string
return bool

IsItemEnable() public static method

public static IsItemEnable ( string name ) : bool
name string
return bool

IsPointInsidePolygon() public static method

public static IsPointInsidePolygon ( System.Point p, int x, int y ) : int
p System.Point
x int
y int
return int

PriorityHelper() public static method

public static PriorityHelper ( System.Item item ) : uint
item System.Item
return uint