C# 클래스 System.Windows.Media.Glitz.ProceduralAnimationController

This class manages the set of active animations and is responsible for scheduling them, and executing them from start to finish.
파일 보기 프로젝트 열기: nikhilk/silverlightfx 1 사용 예제들

공개 메소드들

메소드 설명
Play ( ProceduralAnimation animation, FrameworkElement associatedElement ) : ProceduralAnimationController
ProceduralAnimationController ( FrameworkElement fe ) : System

Initializes an instance of an AnimationController applying to the specified FrameworkElement.

Stop ( ProceduralAnimation animation, ProceduralAnimationStopState stopState ) : void

비공개 메소드들

메소드 설명
GetAnimationController ( FrameworkElement fe ) : ProceduralAnimationController
OnStoryboardCompleted ( object sender, EventArgs e ) : void
PlayCore ( ProceduralAnimation animation ) : void
StopCore ( ProceduralAnimation animation, ProceduralAnimationStopState stopState ) : void

메소드 상세

Play() 공개 정적인 메소드

public static Play ( ProceduralAnimation animation, FrameworkElement associatedElement ) : ProceduralAnimationController
animation ProceduralAnimation
associatedElement System.Windows.FrameworkElement
리턴 ProceduralAnimationController

ProceduralAnimationController() 공개 메소드

Initializes an instance of an AnimationController applying to the specified FrameworkElement.
public ProceduralAnimationController ( FrameworkElement fe ) : System
fe System.Windows.FrameworkElement The associated FrameworkElement.
리턴 System

Stop() 공개 정적인 메소드

public static Stop ( ProceduralAnimation animation, ProceduralAnimationStopState stopState ) : void
animation ProceduralAnimation
stopState ProceduralAnimationStopState
리턴 void