C# 클래스 Swordening.HelpMenu

This is a game component that implements IUpdateable.
상속: AbstractMenu
파일 보기 프로젝트 열기: ArghyV/Peliohjelmointi-s2011

공개 메소드들

메소드 설명
Draw ( GameTime gameTime ) : void

Allows the game component to draw itself.

HelpMenu ( SwordeningGame game, InMenus gameState ) : System
Update ( GameTime gameTime ) : void

Allows the game component to update itself.

보호된 메소드들

메소드 설명
LoadContent ( ) : void

Called when graphics resources need to be loaded. Override this method to load any component-specific graphics resources.

ProcessKeyboardInput ( GameTime gameTime ) : void

Handles keyboard input.

ProcessMouseInput ( GameTime gameTime ) : void

Handles mouse input.

메소드 상세

Draw() 공개 메소드

Allows the game component to draw itself.
public Draw ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime Provides a snapshot of timing values.
리턴 void

HelpMenu() 공개 메소드

public HelpMenu ( SwordeningGame game, InMenus gameState ) : System
game SwordeningGame
gameState InMenus
리턴 System

LoadContent() 보호된 메소드

Called when graphics resources need to be loaded. Override this method to load any component-specific graphics resources.
protected LoadContent ( ) : void
리턴 void

ProcessKeyboardInput() 보호된 메소드

Handles keyboard input.
protected ProcessKeyboardInput ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime
리턴 void

ProcessMouseInput() 보호된 메소드

Handles mouse input.
protected ProcessMouseInput ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime
리턴 void

Update() 공개 메소드

Allows the game component to update itself.
public Update ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime Provides a snapshot of timing values.
리턴 void