C# 클래스 Strategies.FishingVillageLibraryCountPoorHouse.MyPlayerAction

상속: PlayerAction
파일 보기 프로젝트 열기: NathanTeeuwen/Dominulator

공개 메소드들

메소드 설명
HasExactlyOneActionOtherThanCount ( GameState gameState ) : bool
MyPlayerAction ( ) : System
ShouldPlayAction ( GameState gameState ) : bool
ShouldPlayLibrary ( GameState gameState ) : bool
ShouldPlayLibraryBeforeCount ( GameState gameState ) : bool
ShouldPlayPoorHouse ( GameState gameState ) : bool
ShouldPutCardInHand ( GameState gameState, Dominion.Card card ) : bool
ShouldTopDeckAndTrash ( GameState gameState ) : bool

메소드 상세

HasExactlyOneActionOtherThanCount() 공개 정적인 메소드

public static HasExactlyOneActionOtherThanCount ( GameState gameState ) : bool
gameState Dominion.GameState
리턴 bool

MyPlayerAction() 공개 메소드

public MyPlayerAction ( ) : System
리턴 System

ShouldPlayAction() 공개 메소드

public ShouldPlayAction ( GameState gameState ) : bool
gameState Dominion.GameState
리턴 bool

ShouldPlayLibrary() 공개 메소드

public ShouldPlayLibrary ( GameState gameState ) : bool
gameState Dominion.GameState
리턴 bool

ShouldPlayLibraryBeforeCount() 공개 메소드

public ShouldPlayLibraryBeforeCount ( GameState gameState ) : bool
gameState Dominion.GameState
리턴 bool

ShouldPlayPoorHouse() 공개 메소드

public ShouldPlayPoorHouse ( GameState gameState ) : bool
gameState Dominion.GameState
리턴 bool

ShouldPutCardInHand() 공개 메소드

public ShouldPutCardInHand ( GameState gameState, Dominion.Card card ) : bool
gameState Dominion.GameState
card Dominion.Card
리턴 bool

ShouldTopDeckAndTrash() 공개 메소드

public ShouldTopDeckAndTrash ( GameState gameState ) : bool
gameState Dominion.GameState
리턴 bool