메소드 |
설명 |
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MainControl ( ) : System |
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SetBodiesFound ( int p_Value ) : void |
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SetCameraCaught ( int p_Value ) : void |
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SetCoversBlown ( int p_Value ) : void |
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SetCurrentLevel ( string p_Level ) : void |
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SetCurrentLevelScene ( string p_Scene ) : void |
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SetCurrentTime ( double p_Time ) : void |
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SetCurrentTime ( long p_Time ) : void |
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SetDifficulty ( int p_Value ) : void |
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SetEnemiesKilled ( int p_Value ) : void |
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SetEnemiesWounded ( int p_Value ) : void |
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SetFriskFailed ( int p_Value ) : void |
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SetInnocentsKilled ( int p_Value ) : void |
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SetInnocentsWounded ( int p_Value ) : void |
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SetItemsLeft ( int p_Weapons, bool p_Suit ) : void |
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SetPolicemenKilled ( int p_Value ) : void |
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SetPolicemenWounded ( int p_Value ) : void |
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SetRating ( string p_Rating ) : void |
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SetRatingPerfect ( bool p_Perfect ) : void |
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SetWitnesses ( int p_Value ) : void |
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