C# Class Statman.Engines.HM3.Controls.MainControl

Inheritance: System.Windows.Controls.UserControl
Mostra file Open project: OrfeasZ/Statman Class Usage Examples

Public Methods

Method Description
MainControl ( ) : System
SetBodiesFound ( int p_Value ) : void
SetCameraCaught ( int p_Value ) : void
SetCoversBlown ( int p_Value ) : void
SetCurrentLevel ( string p_Level ) : void
SetCurrentLevelScene ( string p_Scene ) : void
SetCurrentTime ( double p_Time ) : void
SetCurrentTime ( long p_Time ) : void
SetDifficulty ( int p_Value ) : void
SetEnemiesKilled ( int p_Value ) : void
SetEnemiesWounded ( int p_Value ) : void
SetFriskFailed ( int p_Value ) : void
SetInnocentsKilled ( int p_Value ) : void
SetInnocentsWounded ( int p_Value ) : void
SetItemsLeft ( int p_Weapons, bool p_Suit ) : void
SetPolicemenKilled ( int p_Value ) : void
SetPolicemenWounded ( int p_Value ) : void
SetRating ( string p_Rating ) : void
SetRatingPerfect ( bool p_Perfect ) : void
SetWitnesses ( int p_Value ) : void

Method Details

MainControl() public method

public MainControl ( ) : System
return System

SetBodiesFound() public method

public SetBodiesFound ( int p_Value ) : void
p_Value int
return void

SetCameraCaught() public method

public SetCameraCaught ( int p_Value ) : void
p_Value int
return void

SetCoversBlown() public method

public SetCoversBlown ( int p_Value ) : void
p_Value int
return void

SetCurrentLevel() public method

public SetCurrentLevel ( string p_Level ) : void
p_Level string
return void

SetCurrentLevelScene() public method

public SetCurrentLevelScene ( string p_Scene ) : void
p_Scene string
return void

SetCurrentTime() public method

public SetCurrentTime ( double p_Time ) : void
p_Time double
return void

SetCurrentTime() public method

public SetCurrentTime ( long p_Time ) : void
p_Time long
return void

SetDifficulty() public method

public SetDifficulty ( int p_Value ) : void
p_Value int
return void

SetEnemiesKilled() public method

public SetEnemiesKilled ( int p_Value ) : void
p_Value int
return void

SetEnemiesWounded() public method

public SetEnemiesWounded ( int p_Value ) : void
p_Value int
return void

SetFriskFailed() public method

public SetFriskFailed ( int p_Value ) : void
p_Value int
return void

SetInnocentsKilled() public method

public SetInnocentsKilled ( int p_Value ) : void
p_Value int
return void

SetInnocentsWounded() public method

public SetInnocentsWounded ( int p_Value ) : void
p_Value int
return void

SetItemsLeft() public method

public SetItemsLeft ( int p_Weapons, bool p_Suit ) : void
p_Weapons int
p_Suit bool
return void

SetPolicemenKilled() public method

public SetPolicemenKilled ( int p_Value ) : void
p_Value int
return void

SetPolicemenWounded() public method

public SetPolicemenWounded ( int p_Value ) : void
p_Value int
return void

SetRating() public method

public SetRating ( string p_Rating ) : void
p_Rating string
return void

SetRatingPerfect() public method

public SetRatingPerfect ( bool p_Perfect ) : void
p_Perfect bool
return void

SetWitnesses() public method

public SetWitnesses ( int p_Value ) : void
p_Value int
return void