Method | Description | |
---|---|---|
MainControl ( ) : System | ||
SetBodiesFound ( int p_Value ) : void | ||
SetCameraCaught ( int p_Value ) : void | ||
SetCoversBlown ( int p_Value ) : void | ||
SetCurrentLevel ( string p_Level ) : void | ||
SetCurrentLevelScene ( string p_Scene ) : void | ||
SetCurrentTime ( double p_Time ) : void | ||
SetCurrentTime ( long p_Time ) : void | ||
SetDifficulty ( int p_Value ) : void | ||
SetEnemiesKilled ( int p_Value ) : void | ||
SetEnemiesWounded ( int p_Value ) : void | ||
SetFriskFailed ( int p_Value ) : void | ||
SetInnocentsKilled ( int p_Value ) : void | ||
SetInnocentsWounded ( int p_Value ) : void | ||
SetItemsLeft ( int p_Weapons, bool p_Suit ) : void | ||
SetPolicemenKilled ( int p_Value ) : void | ||
SetPolicemenWounded ( int p_Value ) : void | ||
SetRating ( string p_Rating ) : void | ||
SetRatingPerfect ( bool p_Perfect ) : void | ||
SetWitnesses ( int p_Value ) : void |
public SetCameraCaught ( int p_Value ) : void | ||
p_Value | int | |
return | void |
public SetCurrentLevel ( string p_Level ) : void | ||
p_Level | string | |
return | void |
public SetCurrentLevelScene ( string p_Scene ) : void | ||
p_Scene | string | |
return | void |
public SetCurrentTime ( double p_Time ) : void | ||
p_Time | double | |
return | void |
public SetEnemiesKilled ( int p_Value ) : void | ||
p_Value | int | |
return | void |
public SetEnemiesWounded ( int p_Value ) : void | ||
p_Value | int | |
return | void |
public SetInnocentsKilled ( int p_Value ) : void | ||
p_Value | int | |
return | void |
public SetInnocentsWounded ( int p_Value ) : void | ||
p_Value | int | |
return | void |
public SetItemsLeft ( int p_Weapons, bool p_Suit ) : void | ||
p_Weapons | int | |
p_Suit | bool | |
return | void |
public SetPolicemenKilled ( int p_Value ) : void | ||
p_Value | int | |
return | void |
public SetPolicemenWounded ( int p_Value ) : void | ||
p_Value | int | |
return | void |
public SetRatingPerfect ( bool p_Perfect ) : void | ||
p_Perfect | bool | |
return | void |