C# 클래스 SpriteEditor.Gui.MenuStrip

상속: FlatRedBall.Gui.MenuStrip
파일 보기 프로젝트 열기: vchelaru/FlatRedBall

공개 메소드들

메소드 설명
AskQuestionsAndDelaySaveIfNecessary ( GuiMessage guiMessage ) : bool
AskToReplaceOrInsertNewScene ( string fileName ) : void
LoadSceneClick ( Window callingWindow ) : void
LoadSpriteRigClick ( Window callingWindow ) : void
LoadSpriteRigOk ( Window callingWindow ) : void
MenuStrip ( ) : System
NewSceneClick ( Window callingWindow ) : void
OpenFileWindowLoadSpriteRig ( Window callingWindow ) : void
OpenFileWindowSaveScene ( Window callingWindow ) : void
PerformLoadScn ( string fileName, bool replace ) : void
SaveScene ( string name, bool areAssetsRelativeToScene ) : bool
SaveSceneClick ( string fileName ) : void
ShowWarningsAndMessagesBeforeSaving ( ) : void
WarnAboutNonPowerOfTwoTexture ( Texture2D texture ) : void

비공개 메소드들

메소드 설명
AddAnimationChainOk ( Window callingWindow ) : void
AddSpriteClick ( Window callingWindow ) : void
AddSpriteFrameClick ( Window callingWindow ) : void
AddSpriteFrameOk ( Window callingWindow ) : void
AddSpriteGridClick ( Window callingWindow ) : void
AddSpriteGridOk ( Window callingWindow ) : void
AddSpriteOk ( Window callingWindow ) : void
AddTextClick ( Window callingWindow ) : void
AddUntexturedSprite ( Window callingWindow ) : void
AskToSearchForReplacements ( string fileName ) : void
ChangeNamesAndSave ( Window callingWindow ) : void
CheckForExtraFiles ( string fileLoaded ) : void
CopyAssetsToFileFolder ( Window callingWindow ) : void
DeleteSelected ( Window callingWindow ) : void
LoadSceneInsertClick ( Window callingWindow ) : void
LoadSceneOk ( Window callingWindow ) : void
LoadSceneReplaceClick ( Window callingWindow ) : void
LoadShapeCollectionClick ( Window callingWindow ) : void
LoadShapeCollectionOk ( Window callingWindow ) : void
MakeAllSpriteGridsCreateParticleSpriteClick ( Window callingWindow ) : void
MoveCameraToTheRight ( string fileNameOfSpriteLoaded ) : void
SaveSceneAs_Click ( Window callingWindow ) : void
SaveSceneClick ( Window callingWindow ) : void
SaveSceneFileWindowOk ( Window callingWindow ) : void
ScalePositionAndScaleOnly ( Window callingWindow ) : void
ScalePositionOnly ( Window callingWindow ) : void
ScalePositionsAndScaleOk ( Window callingWindow ) : void
ScalePositionsOnlyOk ( Window callingWindow ) : void
ShiftSceneClick ( Window callingWindow ) : void
ShiftSceneOk ( Window callingWindow ) : void
ShowCameraBounds ( Window callingWindow ) : void
newSceneOk ( Window callingWindow ) : void
toggleCameraPropertiesVisibility ( Window callingWindow ) : void
toggleEditorPropertiesVisibility ( Window callingWindow ) : void
toggleSceneColorOperationVisibility ( Window callingWindow ) : void
toggleSpriteListVisibility ( Window callingWindow ) : void
toggleToolsVisibility ( Window callingWindow ) : void

메소드 상세

AskQuestionsAndDelaySaveIfNecessary() 공개 정적인 메소드

public static AskQuestionsAndDelaySaveIfNecessary ( GuiMessage guiMessage ) : bool
guiMessage GuiMessage
리턴 bool

AskToReplaceOrInsertNewScene() 공개 메소드

public AskToReplaceOrInsertNewScene ( string fileName ) : void
fileName string
리턴 void

LoadSceneClick() 공개 메소드

public LoadSceneClick ( Window callingWindow ) : void
callingWindow FlatRedBall.Gui.Window
리턴 void

LoadSpriteRigClick() 공개 정적인 메소드

public static LoadSpriteRigClick ( Window callingWindow ) : void
callingWindow FlatRedBall.Gui.Window
리턴 void

LoadSpriteRigOk() 공개 정적인 메소드

public static LoadSpriteRigOk ( Window callingWindow ) : void
callingWindow FlatRedBall.Gui.Window
리턴 void

MenuStrip() 공개 메소드

public MenuStrip ( ) : System
리턴 System

NewSceneClick() 공개 정적인 메소드

public static NewSceneClick ( Window callingWindow ) : void
callingWindow FlatRedBall.Gui.Window
리턴 void

OpenFileWindowLoadSpriteRig() 공개 정적인 메소드

public static OpenFileWindowLoadSpriteRig ( Window callingWindow ) : void
callingWindow FlatRedBall.Gui.Window
리턴 void

OpenFileWindowSaveScene() 공개 메소드

public OpenFileWindowSaveScene ( Window callingWindow ) : void
callingWindow FlatRedBall.Gui.Window
리턴 void

PerformLoadScn() 공개 메소드

public PerformLoadScn ( string fileName, bool replace ) : void
fileName string
replace bool
리턴 void

SaveScene() 공개 메소드

public SaveScene ( string name, bool areAssetsRelativeToScene ) : bool
name string
areAssetsRelativeToScene bool
리턴 bool

SaveSceneClick() 공개 메소드

public SaveSceneClick ( string fileName ) : void
fileName string
리턴 void

ShowWarningsAndMessagesBeforeSaving() 공개 정적인 메소드

public static ShowWarningsAndMessagesBeforeSaving ( ) : void
리턴 void

WarnAboutNonPowerOfTwoTexture() 공개 정적인 메소드

public static WarnAboutNonPowerOfTwoTexture ( Texture2D texture ) : void
texture Texture2D
리턴 void