C# Class SpriteEditor.Gui.MenuStrip

Inheritance: FlatRedBall.Gui.MenuStrip
Show file Open project: vchelaru/FlatRedBall

Public Methods

Method Description
AskQuestionsAndDelaySaveIfNecessary ( GuiMessage guiMessage ) : bool
AskToReplaceOrInsertNewScene ( string fileName ) : void
LoadSceneClick ( Window callingWindow ) : void
LoadSpriteRigClick ( Window callingWindow ) : void
LoadSpriteRigOk ( Window callingWindow ) : void
MenuStrip ( ) : System
NewSceneClick ( Window callingWindow ) : void
OpenFileWindowLoadSpriteRig ( Window callingWindow ) : void
OpenFileWindowSaveScene ( Window callingWindow ) : void
PerformLoadScn ( string fileName, bool replace ) : void
SaveScene ( string name, bool areAssetsRelativeToScene ) : bool
SaveSceneClick ( string fileName ) : void
ShowWarningsAndMessagesBeforeSaving ( ) : void
WarnAboutNonPowerOfTwoTexture ( Texture2D texture ) : void

Private Methods

Method Description
AddAnimationChainOk ( Window callingWindow ) : void
AddSpriteClick ( Window callingWindow ) : void
AddSpriteFrameClick ( Window callingWindow ) : void
AddSpriteFrameOk ( Window callingWindow ) : void
AddSpriteGridClick ( Window callingWindow ) : void
AddSpriteGridOk ( Window callingWindow ) : void
AddSpriteOk ( Window callingWindow ) : void
AddTextClick ( Window callingWindow ) : void
AddUntexturedSprite ( Window callingWindow ) : void
AskToSearchForReplacements ( string fileName ) : void
ChangeNamesAndSave ( Window callingWindow ) : void
CheckForExtraFiles ( string fileLoaded ) : void
CopyAssetsToFileFolder ( Window callingWindow ) : void
DeleteSelected ( Window callingWindow ) : void
LoadSceneInsertClick ( Window callingWindow ) : void
LoadSceneOk ( Window callingWindow ) : void
LoadSceneReplaceClick ( Window callingWindow ) : void
LoadShapeCollectionClick ( Window callingWindow ) : void
LoadShapeCollectionOk ( Window callingWindow ) : void
MakeAllSpriteGridsCreateParticleSpriteClick ( Window callingWindow ) : void
MoveCameraToTheRight ( string fileNameOfSpriteLoaded ) : void
SaveSceneAs_Click ( Window callingWindow ) : void
SaveSceneClick ( Window callingWindow ) : void
SaveSceneFileWindowOk ( Window callingWindow ) : void
ScalePositionAndScaleOnly ( Window callingWindow ) : void
ScalePositionOnly ( Window callingWindow ) : void
ScalePositionsAndScaleOk ( Window callingWindow ) : void
ScalePositionsOnlyOk ( Window callingWindow ) : void
ShiftSceneClick ( Window callingWindow ) : void
ShiftSceneOk ( Window callingWindow ) : void
ShowCameraBounds ( Window callingWindow ) : void
newSceneOk ( Window callingWindow ) : void
toggleCameraPropertiesVisibility ( Window callingWindow ) : void
toggleEditorPropertiesVisibility ( Window callingWindow ) : void
toggleSceneColorOperationVisibility ( Window callingWindow ) : void
toggleSpriteListVisibility ( Window callingWindow ) : void
toggleToolsVisibility ( Window callingWindow ) : void

Method Details

AskQuestionsAndDelaySaveIfNecessary() public static method

public static AskQuestionsAndDelaySaveIfNecessary ( GuiMessage guiMessage ) : bool
guiMessage GuiMessage
return bool

AskToReplaceOrInsertNewScene() public method

public AskToReplaceOrInsertNewScene ( string fileName ) : void
fileName string
return void

LoadSceneClick() public method

public LoadSceneClick ( Window callingWindow ) : void
callingWindow FlatRedBall.Gui.Window
return void

LoadSpriteRigClick() public static method

public static LoadSpriteRigClick ( Window callingWindow ) : void
callingWindow FlatRedBall.Gui.Window
return void

LoadSpriteRigOk() public static method

public static LoadSpriteRigOk ( Window callingWindow ) : void
callingWindow FlatRedBall.Gui.Window
return void

MenuStrip() public method

public MenuStrip ( ) : System
return System

NewSceneClick() public static method

public static NewSceneClick ( Window callingWindow ) : void
callingWindow FlatRedBall.Gui.Window
return void

OpenFileWindowLoadSpriteRig() public static method

public static OpenFileWindowLoadSpriteRig ( Window callingWindow ) : void
callingWindow FlatRedBall.Gui.Window
return void

OpenFileWindowSaveScene() public method

public OpenFileWindowSaveScene ( Window callingWindow ) : void
callingWindow FlatRedBall.Gui.Window
return void

PerformLoadScn() public method

public PerformLoadScn ( string fileName, bool replace ) : void
fileName string
replace bool
return void

SaveScene() public method

public SaveScene ( string name, bool areAssetsRelativeToScene ) : bool
name string
areAssetsRelativeToScene bool
return bool

SaveSceneClick() public method

public SaveSceneClick ( string fileName ) : void
fileName string
return void

ShowWarningsAndMessagesBeforeSaving() public static method

public static ShowWarningsAndMessagesBeforeSaving ( ) : void
return void

WarnAboutNonPowerOfTwoTexture() public static method

public static WarnAboutNonPowerOfTwoTexture ( Texture2D texture ) : void
texture Texture2D
return void