C# 클래스 Spine.Unity.Modules.SpriteAttachmentExtensions

파일 보기 프로젝트 열기: EsotericSoftware/spine-runtimes

공개 메소드들

메소드 설명
AddUnitySprite ( this skeletonData, string slotName, Sprite sprite, string skinName, Shader shader, bool applyPMA ) : RegionAttachment
AddUnitySprite ( this skeletonData, string slotName, Sprite sprite, string skinName = "", string shaderName = SpriteAttacher.DefaultPMAShader, bool applyPMA = true ) : RegionAttachment
AttachUnitySprite ( this skeleton, string slotName, Sprite sprite, Shader shader, bool applyPMA ) : RegionAttachment
AttachUnitySprite ( this skeleton, string slotName, Sprite sprite, string shaderName = SpriteAttacher.DefaultPMAShader, bool applyPMA = true ) : RegionAttachment

메소드 상세

AddUnitySprite() 공개 정적인 메소드

public static AddUnitySprite ( this skeletonData, string slotName, Sprite sprite, string skinName, Shader shader, bool applyPMA ) : RegionAttachment
skeletonData this
slotName string
sprite UnityEngine.Sprite
skinName string
shader UnityEngine.Shader
applyPMA bool
리턴 RegionAttachment

AddUnitySprite() 공개 정적인 메소드

public static AddUnitySprite ( this skeletonData, string slotName, Sprite sprite, string skinName = "", string shaderName = SpriteAttacher.DefaultPMAShader, bool applyPMA = true ) : RegionAttachment
skeletonData this
slotName string
sprite UnityEngine.Sprite
skinName string
shaderName string
applyPMA bool
리턴 RegionAttachment

AttachUnitySprite() 공개 정적인 메소드

public static AttachUnitySprite ( this skeleton, string slotName, Sprite sprite, Shader shader, bool applyPMA ) : RegionAttachment
skeleton this
slotName string
sprite UnityEngine.Sprite
shader UnityEngine.Shader
applyPMA bool
리턴 RegionAttachment

AttachUnitySprite() 공개 정적인 메소드

public static AttachUnitySprite ( this skeleton, string slotName, Sprite sprite, string shaderName = SpriteAttacher.DefaultPMAShader, bool applyPMA = true ) : RegionAttachment
skeleton this
slotName string
sprite UnityEngine.Sprite
shaderName string
applyPMA bool
리턴 RegionAttachment