C# Class Spine.Unity.Modules.SpriteAttachmentExtensions

Afficher le fichier Open project: EsotericSoftware/spine-runtimes

Méthodes publiques

Méthode Description
AddUnitySprite ( this skeletonData, string slotName, Sprite sprite, string skinName, Shader shader, bool applyPMA ) : RegionAttachment
AddUnitySprite ( this skeletonData, string slotName, Sprite sprite, string skinName = "", string shaderName = SpriteAttacher.DefaultPMAShader, bool applyPMA = true ) : RegionAttachment
AttachUnitySprite ( this skeleton, string slotName, Sprite sprite, Shader shader, bool applyPMA ) : RegionAttachment
AttachUnitySprite ( this skeleton, string slotName, Sprite sprite, string shaderName = SpriteAttacher.DefaultPMAShader, bool applyPMA = true ) : RegionAttachment

Method Details

AddUnitySprite() public static méthode

public static AddUnitySprite ( this skeletonData, string slotName, Sprite sprite, string skinName, Shader shader, bool applyPMA ) : RegionAttachment
skeletonData this
slotName string
sprite UnityEngine.Sprite
skinName string
shader UnityEngine.Shader
applyPMA bool
Résultat RegionAttachment

AddUnitySprite() public static méthode

public static AddUnitySprite ( this skeletonData, string slotName, Sprite sprite, string skinName = "", string shaderName = SpriteAttacher.DefaultPMAShader, bool applyPMA = true ) : RegionAttachment
skeletonData this
slotName string
sprite UnityEngine.Sprite
skinName string
shaderName string
applyPMA bool
Résultat RegionAttachment

AttachUnitySprite() public static méthode

public static AttachUnitySprite ( this skeleton, string slotName, Sprite sprite, Shader shader, bool applyPMA ) : RegionAttachment
skeleton this
slotName string
sprite UnityEngine.Sprite
shader UnityEngine.Shader
applyPMA bool
Résultat RegionAttachment

AttachUnitySprite() public static méthode

public static AttachUnitySprite ( this skeleton, string slotName, Sprite sprite, string shaderName = SpriteAttacher.DefaultPMAShader, bool applyPMA = true ) : RegionAttachment
skeleton this
slotName string
sprite UnityEngine.Sprite
shaderName string
applyPMA bool
Résultat RegionAttachment