Method |
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AddUnitySprite ( this skeletonData, string slotName, Sprite sprite, string skinName, Shader shader, bool applyPMA ) : RegionAttachment |
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AddUnitySprite ( this skeletonData, string slotName, Sprite sprite, string skinName = "", string shaderName = SpriteAttacher.DefaultPMAShader, bool applyPMA = true ) : RegionAttachment |
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AttachUnitySprite ( this skeleton, string slotName, Sprite sprite, Shader shader, bool applyPMA ) : RegionAttachment |
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AttachUnitySprite ( this skeleton, string slotName, Sprite sprite, string shaderName = SpriteAttacher.DefaultPMAShader, bool applyPMA = true ) : RegionAttachment |
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