C# 클래스 Spine.Unity.Editor.SkeletonDataAssetInspector

상속: UnityEditor.Editor
파일 보기 프로젝트 열기: EsotericSoftware/spine-runtimes

공개 메소드들

메소드 설명
GetPreviewTitle ( ) : GUIContent
HasPreviewGUI ( ) : bool
OnInspectorGUI ( ) : void
OnInteractivePreviewGUI ( Rect r, GUIStyle background ) : void
OnPreviewSettings ( ) : void
RenderStaticPreview ( string assetPath, UnityEngine subAssets, int width, int height ) : Texture2D

비공개 메소드들

메소드 설명
AdjustCamera ( ) : void
AdjustCameraGoals ( ) : void
AdjustCameraGoals ( bool calculateMixTime ) : void
CreatePreviewInstances ( ) : void
DestroyPreviewInstances ( ) : void
DoReimport ( ) : void
DoRenderPreview ( bool drawHandles ) : void
DrawAnimationList ( ) : void
DrawAnimationStateInfo ( ) : void
DrawSkinDropdown ( ) : void
DrawSkinToolbar ( Rect r ) : void
DrawSlotList ( ) : void
DrawUnityTools ( ) : void
EditorUpdate ( ) : void
InitPreview ( ) : void
MouseScroll ( Rect position ) : void
NormalizedTimeBar ( Rect r ) : void
OnDestroy ( ) : void
OnEnable ( ) : void
PlayAnimation ( string animName, bool loop ) : void
RepopulateWarnings ( ) : void
SetSkin ( object o ) : void
StopAnimation ( ) : void

메소드 상세

GetPreviewTitle() 공개 메소드

public GetPreviewTitle ( ) : GUIContent
리턴 UnityEngine.GUIContent

HasPreviewGUI() 공개 메소드

public HasPreviewGUI ( ) : bool
리턴 bool

OnInspectorGUI() 공개 메소드

public OnInspectorGUI ( ) : void
리턴 void

OnInteractivePreviewGUI() 공개 메소드

public OnInteractivePreviewGUI ( Rect r, GUIStyle background ) : void
r UnityEngine.Rect
background UnityEngine.GUIStyle
리턴 void

OnPreviewSettings() 공개 메소드

public OnPreviewSettings ( ) : void
리턴 void

RenderStaticPreview() 공개 메소드

public RenderStaticPreview ( string assetPath, UnityEngine subAssets, int width, int height ) : Texture2D
assetPath string
subAssets UnityEngine
width int
height int
리턴 UnityEngine.Texture2D