C# 클래스 SpaceCats_v2.GameControl

파일 보기 프로젝트 열기: acm-team/SpaceCats 1 사용 예제들

공개 메소드들

메소드 설명
GameControl ( Keys key ) : System
IsDown ( GamePadState state ) : bool
IsDown ( KeyboardState state ) : bool
Pressed ( GamePadState curState, GamePadState prevState ) : bool
Pressed ( KeyboardState curState, KeyboardState prevState ) : bool
Released ( GamePadState curState, GamePadState prevState ) : bool
Released ( KeyboardState curState, KeyboardState prevState ) : bool

비공개 메소드들

메소드 설명
GameControl ( ) : System

메소드 상세

GameControl() 공개 메소드

public GameControl ( Keys key ) : System
key Keys
리턴 System

IsDown() 공개 메소드

public IsDown ( GamePadState state ) : bool
state Microsoft.Xna.Framework.Input.GamePadState
리턴 bool

IsDown() 공개 메소드

public IsDown ( KeyboardState state ) : bool
state Microsoft.Xna.Framework.Input.KeyboardState
리턴 bool

Pressed() 공개 메소드

public Pressed ( GamePadState curState, GamePadState prevState ) : bool
curState Microsoft.Xna.Framework.Input.GamePadState
prevState Microsoft.Xna.Framework.Input.GamePadState
리턴 bool

Pressed() 공개 메소드

public Pressed ( KeyboardState curState, KeyboardState prevState ) : bool
curState Microsoft.Xna.Framework.Input.KeyboardState
prevState Microsoft.Xna.Framework.Input.KeyboardState
리턴 bool

Released() 공개 메소드

public Released ( GamePadState curState, GamePadState prevState ) : bool
curState Microsoft.Xna.Framework.Input.GamePadState
prevState Microsoft.Xna.Framework.Input.GamePadState
리턴 bool

Released() 공개 메소드

public Released ( KeyboardState curState, KeyboardState prevState ) : bool
curState Microsoft.Xna.Framework.Input.KeyboardState
prevState Microsoft.Xna.Framework.Input.KeyboardState
리턴 bool