C# Class SpaceCats_v2.GameControl

Afficher le fichier Open project: acm-team/SpaceCats Class Usage Examples

Méthodes publiques

Méthode Description
GameControl ( Keys key ) : System
IsDown ( GamePadState state ) : bool
IsDown ( KeyboardState state ) : bool
Pressed ( GamePadState curState, GamePadState prevState ) : bool
Pressed ( KeyboardState curState, KeyboardState prevState ) : bool
Released ( GamePadState curState, GamePadState prevState ) : bool
Released ( KeyboardState curState, KeyboardState prevState ) : bool

Private Methods

Méthode Description
GameControl ( ) : System

Method Details

GameControl() public méthode

public GameControl ( Keys key ) : System
key Keys
Résultat System

IsDown() public méthode

public IsDown ( GamePadState state ) : bool
state Microsoft.Xna.Framework.Input.GamePadState
Résultat bool

IsDown() public méthode

public IsDown ( KeyboardState state ) : bool
state Microsoft.Xna.Framework.Input.KeyboardState
Résultat bool

Pressed() public méthode

public Pressed ( GamePadState curState, GamePadState prevState ) : bool
curState Microsoft.Xna.Framework.Input.GamePadState
prevState Microsoft.Xna.Framework.Input.GamePadState
Résultat bool

Pressed() public méthode

public Pressed ( KeyboardState curState, KeyboardState prevState ) : bool
curState Microsoft.Xna.Framework.Input.KeyboardState
prevState Microsoft.Xna.Framework.Input.KeyboardState
Résultat bool

Released() public méthode

public Released ( GamePadState curState, GamePadState prevState ) : bool
curState Microsoft.Xna.Framework.Input.GamePadState
prevState Microsoft.Xna.Framework.Input.GamePadState
Résultat bool

Released() public méthode

public Released ( KeyboardState curState, KeyboardState prevState ) : bool
curState Microsoft.Xna.Framework.Input.KeyboardState
prevState Microsoft.Xna.Framework.Input.KeyboardState
Résultat bool