메소드 | 설명 | |
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MapLoaded ( GameEngine.TeeEngine engine, |
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MapUnloaded ( GameEngine.TeeEngine engine, |
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Update ( GameEngine.TeeEngine engine, |
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staticObject_UpdateEvent ( |
public MapLoaded ( GameEngine.TeeEngine engine, |
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engine | GameEngine.TeeEngine | |
map | ||
mapEventArgs | ||
리턴 | void |
public MapUnloaded ( GameEngine.TeeEngine engine, |
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engine | GameEngine.TeeEngine | |
map | ||
리턴 | void |
public Update ( GameEngine.TeeEngine engine, |
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engine | GameEngine.TeeEngine | |
gameTime | ||
리턴 | void |
public staticObject_UpdateEvent ( |
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caller | ||
gameTime | ||
engine | GameEngine.TeeEngine | |
리턴 | void |