메소드 | 설명 | |
---|---|---|
ApplyTransform ( Matrix4x4 transform, bool accumulate = false ) : void | ||
DisplayUndoable ( IModelDoc2 modelDoc, double framerate = 30, int layer ) : IDisposable | ||
OnStart ( System.DateTime startTime ) : void | ||
Render ( System.DateTime time, double parentOpacity = 1.0, Matrix4x4 renderTransform = null ) : void |
메소드 | 설명 | |
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Redraw ( IModelDoc2 doc, double framerate = 30 ) : IDisposable |
public ApplyTransform ( Matrix4x4 transform, bool accumulate = false ) : void | ||
transform | Matrix4x4 | |
accumulate | bool | |
리턴 | void |
public DisplayUndoable ( IModelDoc2 modelDoc, double framerate = 30, int layer ) : IDisposable | ||
modelDoc | IModelDoc2 | |
framerate | double | |
layer | int | |
리턴 | IDisposable |
public abstract OnStart ( System.DateTime startTime ) : void | ||
startTime | System.DateTime | |
리턴 | void |
public abstract Render ( System.DateTime time, double parentOpacity = 1.0, Matrix4x4 renderTransform = null ) : void | ||
time | System.DateTime | |
parentOpacity | double | |
renderTransform | Matrix4x4 | |
리턴 | void |