메소드 | 설명 | |
---|---|---|
Dispose ( ) : void | ||
Player ( ) : System | ||
Player ( |
||
ToString ( ) : string | ||
Update ( PlayerFieldFlags updateFields = PlayerFieldFlags.All ) : void |
메소드 | 설명 | |
---|---|---|
Dispose ( bool isDisposing ) : void | ||
UpdateGuild ( |
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UpdateGuildRank ( |
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UpdateName ( |
||
UpdateTitle ( |
public Player ( |
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process | ||
리턴 | System |
public Update ( PlayerFieldFlags updateFields = PlayerFieldFlags.All ) : void | ||
updateFields | PlayerFieldFlags | |
리턴 | void |