C# 클래스 SkyNet.Client.ScriptDragon

파일 보기 프로젝트 열기: hipolipolopigus/SkyNet_Old

공개 메소드들

메소드 설명
AddAchievement ( int Achievement ) : void
AdvanceSkill ( string SkillName, float Magnitude ) : void
ClearPrison ( ) : void
ClearTempEffects ( ) : void
CreateCharacter ( System.Reference Base ) : Character
DisablePlayerControls ( bool Movement, bool Fighting, bool CamSwitch, bool Looking, bool Sneaking, bool Menu, bool Activate, bool JournalTabs, uint DisablePOVType ) : void
EnablePlayerControls ( bool Movement, bool Fighting, bool CamSwitch, bool Looking, bool Sneaking, bool Menu, bool Activate, bool JournalTabs, uint DisablePOVType ) : void
FadeOutGame ( bool FadingOut, bool BlackFade, float SecsBeforeFade, float FadeDuration ) : void
FastTravel ( long TargetReference ) : void
FindClosestActor ( float X, float Y, float Z, float Radius ) : uint
FindClosestReferenceOfType ( CharacterID ID, float X, float Y, float Z, float Radius ) : uint
FindClosestReferenceOfType ( long ID, float X, float Y, float Z, float Radius ) : uint
GetKey ( Key Key ) : bool
GetPlayer ( ) : uint
GetPosition ( uint ID ) : Vector3
SetPosition ( uint ID, Vector3 Position ) : void
ShowMessage ( string Message ) : void
ToggleFastTravel ( bool Enabled ) : void

메소드 상세

AddAchievement() 공개 정적인 메소드

public static AddAchievement ( int Achievement ) : void
Achievement int
리턴 void

AdvanceSkill() 공개 정적인 메소드

public static AdvanceSkill ( string SkillName, float Magnitude ) : void
SkillName string
Magnitude float
리턴 void

ClearPrison() 공개 정적인 메소드

public static ClearPrison ( ) : void
리턴 void

ClearTempEffects() 공개 정적인 메소드

public static ClearTempEffects ( ) : void
리턴 void

CreateCharacter() 공개 정적인 메소드

public static CreateCharacter ( System.Reference Base ) : Character
Base System.Reference
리턴 Character

DisablePlayerControls() 공개 정적인 메소드

public static DisablePlayerControls ( bool Movement, bool Fighting, bool CamSwitch, bool Looking, bool Sneaking, bool Menu, bool Activate, bool JournalTabs, uint DisablePOVType ) : void
Movement bool
Fighting bool
CamSwitch bool
Looking bool
Sneaking bool
Menu bool
Activate bool
JournalTabs bool
DisablePOVType uint
리턴 void

EnablePlayerControls() 공개 정적인 메소드

public static EnablePlayerControls ( bool Movement, bool Fighting, bool CamSwitch, bool Looking, bool Sneaking, bool Menu, bool Activate, bool JournalTabs, uint DisablePOVType ) : void
Movement bool
Fighting bool
CamSwitch bool
Looking bool
Sneaking bool
Menu bool
Activate bool
JournalTabs bool
DisablePOVType uint
리턴 void

FadeOutGame() 공개 정적인 메소드

public static FadeOutGame ( bool FadingOut, bool BlackFade, float SecsBeforeFade, float FadeDuration ) : void
FadingOut bool
BlackFade bool
SecsBeforeFade float
FadeDuration float
리턴 void

FastTravel() 공개 정적인 메소드

public static FastTravel ( long TargetReference ) : void
TargetReference long
리턴 void

FindClosestActor() 공개 정적인 메소드

public static FindClosestActor ( float X, float Y, float Z, float Radius ) : uint
X float
Y float
Z float
Radius float
리턴 uint

FindClosestReferenceOfType() 공개 정적인 메소드

public static FindClosestReferenceOfType ( CharacterID ID, float X, float Y, float Z, float Radius ) : uint
ID CharacterID
X float
Y float
Z float
Radius float
리턴 uint

FindClosestReferenceOfType() 공개 정적인 메소드

public static FindClosestReferenceOfType ( long ID, float X, float Y, float Z, float Radius ) : uint
ID long
X float
Y float
Z float
Radius float
리턴 uint

GetKey() 공개 정적인 메소드

public static GetKey ( Key Key ) : bool
Key Key
리턴 bool

GetPlayer() 공개 정적인 메소드

public static GetPlayer ( ) : uint
리턴 uint

GetPosition() 공개 정적인 메소드

public static GetPosition ( uint ID ) : Vector3
ID uint
리턴 Vector3

SetPosition() 공개 정적인 메소드

public static SetPosition ( uint ID, Vector3 Position ) : void
ID uint
Position Vector3
리턴 void

ShowMessage() 공개 정적인 메소드

public static ShowMessage ( string Message ) : void
Message string
리턴 void

ToggleFastTravel() 공개 정적인 메소드

public static ToggleFastTravel ( bool Enabled ) : void
Enabled bool
리턴 void