메소드 | 설명 | |
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AddAchievement ( int Achievement ) : void | ||
AdvanceSkill ( string SkillName, float Magnitude ) : void | ||
ClearPrison ( ) : void | ||
ClearTempEffects ( ) : void | ||
CreateCharacter ( System.Reference Base ) : |
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DisablePlayerControls ( bool Movement, bool Fighting, bool CamSwitch, bool Looking, bool Sneaking, bool Menu, bool Activate, bool JournalTabs, uint DisablePOVType ) : void | ||
EnablePlayerControls ( bool Movement, bool Fighting, bool CamSwitch, bool Looking, bool Sneaking, bool Menu, bool Activate, bool JournalTabs, uint DisablePOVType ) : void | ||
FadeOutGame ( bool FadingOut, bool BlackFade, float SecsBeforeFade, float FadeDuration ) : void | ||
FastTravel ( long TargetReference ) : void | ||
FindClosestActor ( float X, float Y, float Z, float Radius ) : uint | ||
FindClosestReferenceOfType ( CharacterID ID, float X, float Y, float Z, float Radius ) : uint | ||
FindClosestReferenceOfType ( long ID, float X, float Y, float Z, float Radius ) : uint | ||
GetKey ( Key Key ) : bool | ||
GetPlayer ( ) : uint | ||
GetPosition ( uint ID ) : Vector3 | ||
SetPosition ( uint ID, Vector3 Position ) : void | ||
ShowMessage ( string Message ) : void | ||
ToggleFastTravel ( bool Enabled ) : void |
public static AddAchievement ( int Achievement ) : void | ||
Achievement | int | |
리턴 | void |
public static AdvanceSkill ( string SkillName, float Magnitude ) : void | ||
SkillName | string | |
Magnitude | float | |
리턴 | void |
public static CreateCharacter ( System.Reference Base ) : |
||
Base | System.Reference | |
리턴 |
public static DisablePlayerControls ( bool Movement, bool Fighting, bool CamSwitch, bool Looking, bool Sneaking, bool Menu, bool Activate, bool JournalTabs, uint DisablePOVType ) : void | ||
Movement | bool | |
Fighting | bool | |
CamSwitch | bool | |
Looking | bool | |
Sneaking | bool | |
Menu | bool | |
Activate | bool | |
JournalTabs | bool | |
DisablePOVType | uint | |
리턴 | void |
public static EnablePlayerControls ( bool Movement, bool Fighting, bool CamSwitch, bool Looking, bool Sneaking, bool Menu, bool Activate, bool JournalTabs, uint DisablePOVType ) : void | ||
Movement | bool | |
Fighting | bool | |
CamSwitch | bool | |
Looking | bool | |
Sneaking | bool | |
Menu | bool | |
Activate | bool | |
JournalTabs | bool | |
DisablePOVType | uint | |
리턴 | void |
public static FadeOutGame ( bool FadingOut, bool BlackFade, float SecsBeforeFade, float FadeDuration ) : void | ||
FadingOut | bool | |
BlackFade | bool | |
SecsBeforeFade | float | |
FadeDuration | float | |
리턴 | void |
public static FastTravel ( long TargetReference ) : void | ||
TargetReference | long | |
리턴 | void |
public static FindClosestActor ( float X, float Y, float Z, float Radius ) : uint | ||
X | float | |
Y | float | |
Z | float | |
Radius | float | |
리턴 | uint |
public static FindClosestReferenceOfType ( CharacterID ID, float X, float Y, float Z, float Radius ) : uint | ||
ID | CharacterID | |
X | float | |
Y | float | |
Z | float | |
Radius | float | |
리턴 | uint |
public static FindClosestReferenceOfType ( long ID, float X, float Y, float Z, float Radius ) : uint | ||
ID | long | |
X | float | |
Y | float | |
Z | float | |
Radius | float | |
리턴 | uint |
public static SetPosition ( uint ID, Vector3 Position ) : void | ||
ID | uint | |
Position | Vector3 | |
리턴 | void |
public static ToggleFastTravel ( bool Enabled ) : void | ||
Enabled | bool | |
리턴 | void |