C# Class SkyNet.Client.ScriptDragon

Show file Open project: hipolipolopigus/SkyNet_Old

Public Methods

Method Description
AddAchievement ( int Achievement ) : void
AdvanceSkill ( string SkillName, float Magnitude ) : void
ClearPrison ( ) : void
ClearTempEffects ( ) : void
CreateCharacter ( System.Reference Base ) : Character
DisablePlayerControls ( bool Movement, bool Fighting, bool CamSwitch, bool Looking, bool Sneaking, bool Menu, bool Activate, bool JournalTabs, uint DisablePOVType ) : void
EnablePlayerControls ( bool Movement, bool Fighting, bool CamSwitch, bool Looking, bool Sneaking, bool Menu, bool Activate, bool JournalTabs, uint DisablePOVType ) : void
FadeOutGame ( bool FadingOut, bool BlackFade, float SecsBeforeFade, float FadeDuration ) : void
FastTravel ( long TargetReference ) : void
FindClosestActor ( float X, float Y, float Z, float Radius ) : uint
FindClosestReferenceOfType ( CharacterID ID, float X, float Y, float Z, float Radius ) : uint
FindClosestReferenceOfType ( long ID, float X, float Y, float Z, float Radius ) : uint
GetKey ( Key Key ) : bool
GetPlayer ( ) : uint
GetPosition ( uint ID ) : Vector3
SetPosition ( uint ID, Vector3 Position ) : void
ShowMessage ( string Message ) : void
ToggleFastTravel ( bool Enabled ) : void

Method Details

AddAchievement() public static method

public static AddAchievement ( int Achievement ) : void
Achievement int
return void

AdvanceSkill() public static method

public static AdvanceSkill ( string SkillName, float Magnitude ) : void
SkillName string
Magnitude float
return void

ClearPrison() public static method

public static ClearPrison ( ) : void
return void

ClearTempEffects() public static method

public static ClearTempEffects ( ) : void
return void

CreateCharacter() public static method

public static CreateCharacter ( System.Reference Base ) : Character
Base System.Reference
return Character

DisablePlayerControls() public static method

public static DisablePlayerControls ( bool Movement, bool Fighting, bool CamSwitch, bool Looking, bool Sneaking, bool Menu, bool Activate, bool JournalTabs, uint DisablePOVType ) : void
Movement bool
Fighting bool
CamSwitch bool
Looking bool
Sneaking bool
Menu bool
Activate bool
JournalTabs bool
DisablePOVType uint
return void

EnablePlayerControls() public static method

public static EnablePlayerControls ( bool Movement, bool Fighting, bool CamSwitch, bool Looking, bool Sneaking, bool Menu, bool Activate, bool JournalTabs, uint DisablePOVType ) : void
Movement bool
Fighting bool
CamSwitch bool
Looking bool
Sneaking bool
Menu bool
Activate bool
JournalTabs bool
DisablePOVType uint
return void

FadeOutGame() public static method

public static FadeOutGame ( bool FadingOut, bool BlackFade, float SecsBeforeFade, float FadeDuration ) : void
FadingOut bool
BlackFade bool
SecsBeforeFade float
FadeDuration float
return void

FastTravel() public static method

public static FastTravel ( long TargetReference ) : void
TargetReference long
return void

FindClosestActor() public static method

public static FindClosestActor ( float X, float Y, float Z, float Radius ) : uint
X float
Y float
Z float
Radius float
return uint

FindClosestReferenceOfType() public static method

public static FindClosestReferenceOfType ( CharacterID ID, float X, float Y, float Z, float Radius ) : uint
ID CharacterID
X float
Y float
Z float
Radius float
return uint

FindClosestReferenceOfType() public static method

public static FindClosestReferenceOfType ( long ID, float X, float Y, float Z, float Radius ) : uint
ID long
X float
Y float
Z float
Radius float
return uint

GetKey() public static method

public static GetKey ( Key Key ) : bool
Key Key
return bool

GetPlayer() public static method

public static GetPlayer ( ) : uint
return uint

GetPosition() public static method

public static GetPosition ( uint ID ) : Vector3
ID uint
return Vector3

SetPosition() public static method

public static SetPosition ( uint ID, Vector3 Position ) : void
ID uint
Position Vector3
return void

ShowMessage() public static method

public static ShowMessage ( string Message ) : void
Message string
return void

ToggleFastTravel() public static method

public static ToggleFastTravel ( bool Enabled ) : void
Enabled bool
return void