메소드 | 설명 | |
---|---|---|
Damage ( Server.Mobile m, Server.Mobile from, int damage, bool ignoreArmor, int phys, int fire, int cold, int pois, int nrgy ) : int | ||
Damage ( Server.Mobile m, Server.Mobile from, int damage, bool ignoreArmor, int phys, int fire, int cold, int pois, int nrgy, int chaos, int direct, bool keepAlive, bool archer, bool deathStrike ) : int | ||
Damage ( Server.Mobile m, Server.Mobile from, int damage, int phys, int fire, int cold, int pois, int nrgy ) : int | ||
Damage ( Server.Mobile m, Server.Mobile from, int damage, int phys, int fire, int cold, int pois, int nrgy, bool keepAlive ) : int | ||
Damage ( Server.Mobile m, int damage, bool ignoreArmor, int phys, int fire, int cold, int pois, int nrgy ) : int | ||
Damage ( Server.Mobile m, int damage, int phys, int fire, int cold, int pois, int nrgy ) : int | ||
DisableStatInfluences ( ) : void | ||
Fix ( int &val ) : void | ||
Scale ( int input, int percent ) : int |
public static Damage ( Server.Mobile m, Server.Mobile from, int damage, bool ignoreArmor, int phys, int fire, int cold, int pois, int nrgy ) : int | ||
m | Server.Mobile | |
from | Server.Mobile | |
damage | int | |
ignoreArmor | bool | |
phys | int | |
fire | int | |
cold | int | |
pois | int | |
nrgy | int | |
리턴 | int |
public static Damage ( Server.Mobile m, Server.Mobile from, int damage, bool ignoreArmor, int phys, int fire, int cold, int pois, int nrgy, int chaos, int direct, bool keepAlive, bool archer, bool deathStrike ) : int | ||
m | Server.Mobile | |
from | Server.Mobile | |
damage | int | |
ignoreArmor | bool | |
phys | int | |
fire | int | |
cold | int | |
pois | int | |
nrgy | int | |
chaos | int | |
direct | int | |
keepAlive | bool | |
archer | bool | |
deathStrike | bool | |
리턴 | int |
public static Damage ( Server.Mobile m, Server.Mobile from, int damage, int phys, int fire, int cold, int pois, int nrgy ) : int | ||
m | Server.Mobile | |
from | Server.Mobile | |
damage | int | |
phys | int | |
fire | int | |
cold | int | |
pois | int | |
nrgy | int | |
리턴 | int |
public static Damage ( Server.Mobile m, Server.Mobile from, int damage, int phys, int fire, int cold, int pois, int nrgy, bool keepAlive ) : int | ||
m | Server.Mobile | |
from | Server.Mobile | |
damage | int | |
phys | int | |
fire | int | |
cold | int | |
pois | int | |
nrgy | int | |
keepAlive | bool | |
리턴 | int |
public static Damage ( Server.Mobile m, int damage, bool ignoreArmor, int phys, int fire, int cold, int pois, int nrgy ) : int | ||
m | Server.Mobile | |
damage | int | |
ignoreArmor | bool | |
phys | int | |
fire | int | |
cold | int | |
pois | int | |
nrgy | int | |
리턴 | int |
public static Damage ( Server.Mobile m, int damage, int phys, int fire, int cold, int pois, int nrgy ) : int | ||
m | Server.Mobile | |
damage | int | |
phys | int | |
fire | int | |
cold | int | |
pois | int | |
nrgy | int | |
리턴 | int |
public static Scale ( int input, int percent ) : int | ||
input | int | |
percent | int | |
리턴 | int |