C# 클래스 Server.AOS

파일 보기 프로젝트 열기: brodock/runuo 1 사용 예제들

공개 메소드들

메소드 설명
Damage ( Server.Mobile m, Server.Mobile from, int damage, bool ignoreArmor, int phys, int fire, int cold, int pois, int nrgy ) : int
Damage ( Server.Mobile m, Server.Mobile from, int damage, bool ignoreArmor, int phys, int fire, int cold, int pois, int nrgy, int chaos, int direct, bool keepAlive, bool archer, bool deathStrike ) : int
Damage ( Server.Mobile m, Server.Mobile from, int damage, int phys, int fire, int cold, int pois, int nrgy ) : int
Damage ( Server.Mobile m, Server.Mobile from, int damage, int phys, int fire, int cold, int pois, int nrgy, bool keepAlive ) : int
Damage ( Server.Mobile m, int damage, bool ignoreArmor, int phys, int fire, int cold, int pois, int nrgy ) : int
Damage ( Server.Mobile m, int damage, int phys, int fire, int cold, int pois, int nrgy ) : int
DisableStatInfluences ( ) : void
Fix ( int &val ) : void
Scale ( int input, int percent ) : int

메소드 상세

Damage() 공개 정적인 메소드

public static Damage ( Server.Mobile m, Server.Mobile from, int damage, bool ignoreArmor, int phys, int fire, int cold, int pois, int nrgy ) : int
m Server.Mobile
from Server.Mobile
damage int
ignoreArmor bool
phys int
fire int
cold int
pois int
nrgy int
리턴 int

Damage() 공개 정적인 메소드

public static Damage ( Server.Mobile m, Server.Mobile from, int damage, bool ignoreArmor, int phys, int fire, int cold, int pois, int nrgy, int chaos, int direct, bool keepAlive, bool archer, bool deathStrike ) : int
m Server.Mobile
from Server.Mobile
damage int
ignoreArmor bool
phys int
fire int
cold int
pois int
nrgy int
chaos int
direct int
keepAlive bool
archer bool
deathStrike bool
리턴 int

Damage() 공개 정적인 메소드

public static Damage ( Server.Mobile m, Server.Mobile from, int damage, int phys, int fire, int cold, int pois, int nrgy ) : int
m Server.Mobile
from Server.Mobile
damage int
phys int
fire int
cold int
pois int
nrgy int
리턴 int

Damage() 공개 정적인 메소드

public static Damage ( Server.Mobile m, Server.Mobile from, int damage, int phys, int fire, int cold, int pois, int nrgy, bool keepAlive ) : int
m Server.Mobile
from Server.Mobile
damage int
phys int
fire int
cold int
pois int
nrgy int
keepAlive bool
리턴 int

Damage() 공개 정적인 메소드

public static Damage ( Server.Mobile m, int damage, bool ignoreArmor, int phys, int fire, int cold, int pois, int nrgy ) : int
m Server.Mobile
damage int
ignoreArmor bool
phys int
fire int
cold int
pois int
nrgy int
리턴 int

Damage() 공개 정적인 메소드

public static Damage ( Server.Mobile m, int damage, int phys, int fire, int cold, int pois, int nrgy ) : int
m Server.Mobile
damage int
phys int
fire int
cold int
pois int
nrgy int
리턴 int

DisableStatInfluences() 공개 정적인 메소드

public static DisableStatInfluences ( ) : void
리턴 void

Fix() 공개 정적인 메소드

public static Fix ( int &val ) : void
val int
리턴 void

Scale() 공개 정적인 메소드

public static Scale ( int input, int percent ) : int
input int
percent int
리턴 int