C# Class Server.AOS

ファイルを表示 Open project: brodock/runuo Class Usage Examples

Public Methods

Method Description
Damage ( Server.Mobile m, Server.Mobile from, int damage, bool ignoreArmor, int phys, int fire, int cold, int pois, int nrgy ) : int
Damage ( Server.Mobile m, Server.Mobile from, int damage, bool ignoreArmor, int phys, int fire, int cold, int pois, int nrgy, int chaos, int direct, bool keepAlive, bool archer, bool deathStrike ) : int
Damage ( Server.Mobile m, Server.Mobile from, int damage, int phys, int fire, int cold, int pois, int nrgy ) : int
Damage ( Server.Mobile m, Server.Mobile from, int damage, int phys, int fire, int cold, int pois, int nrgy, bool keepAlive ) : int
Damage ( Server.Mobile m, int damage, bool ignoreArmor, int phys, int fire, int cold, int pois, int nrgy ) : int
Damage ( Server.Mobile m, int damage, int phys, int fire, int cold, int pois, int nrgy ) : int
DisableStatInfluences ( ) : void
Fix ( int &val ) : void
Scale ( int input, int percent ) : int

Method Details

Damage() public static method

public static Damage ( Server.Mobile m, Server.Mobile from, int damage, bool ignoreArmor, int phys, int fire, int cold, int pois, int nrgy ) : int
m Server.Mobile
from Server.Mobile
damage int
ignoreArmor bool
phys int
fire int
cold int
pois int
nrgy int
return int

Damage() public static method

public static Damage ( Server.Mobile m, Server.Mobile from, int damage, bool ignoreArmor, int phys, int fire, int cold, int pois, int nrgy, int chaos, int direct, bool keepAlive, bool archer, bool deathStrike ) : int
m Server.Mobile
from Server.Mobile
damage int
ignoreArmor bool
phys int
fire int
cold int
pois int
nrgy int
chaos int
direct int
keepAlive bool
archer bool
deathStrike bool
return int

Damage() public static method

public static Damage ( Server.Mobile m, Server.Mobile from, int damage, int phys, int fire, int cold, int pois, int nrgy ) : int
m Server.Mobile
from Server.Mobile
damage int
phys int
fire int
cold int
pois int
nrgy int
return int

Damage() public static method

public static Damage ( Server.Mobile m, Server.Mobile from, int damage, int phys, int fire, int cold, int pois, int nrgy, bool keepAlive ) : int
m Server.Mobile
from Server.Mobile
damage int
phys int
fire int
cold int
pois int
nrgy int
keepAlive bool
return int

Damage() public static method

public static Damage ( Server.Mobile m, int damage, bool ignoreArmor, int phys, int fire, int cold, int pois, int nrgy ) : int
m Server.Mobile
damage int
ignoreArmor bool
phys int
fire int
cold int
pois int
nrgy int
return int

Damage() public static method

public static Damage ( Server.Mobile m, int damage, int phys, int fire, int cold, int pois, int nrgy ) : int
m Server.Mobile
damage int
phys int
fire int
cold int
pois int
nrgy int
return int

DisableStatInfluences() public static method

public static DisableStatInfluences ( ) : void
return void

Fix() public static method

public static Fix ( int &val ) : void
val int
return void

Scale() public static method

public static Scale ( int input, int percent ) : int
input int
percent int
return int