C# 클래스 Server.Network.PacketHandlers

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공개 프로퍼티들

프로퍼티 타입 설명
ThirdPartyAuthCallback PlayCharCallback
m_ValidAnimations int[]

공개 메소드들

메소드 설명
AccountID ( Server.Network.NetState state, PacketReader pvSrc ) : void
AccountLogin ( Server.Network.NetState state, PacketReader pvSrc ) : void
AccountLogin_ReplyAck ( Server.Network.NetState state ) : void
AccountLogin_ReplyRej ( Server.Network.NetState state, ALRReason reason ) : void
Animate ( Server.Network.NetState state, PacketReader pvSrc ) : void
AsciiPromptResponse ( Server.Network.NetState state, PacketReader pvSrc ) : void
AsciiSpeech ( Server.Network.NetState state, PacketReader pvSrc ) : void
AssistVersion ( Server.Network.NetState state, PacketReader pvSrc ) : void
AttackReq ( Server.Network.NetState state, PacketReader pvSrc ) : void
BandageTarget ( Server.Network.NetState state, PacketReader pvSrc ) : void
BatchQueryProperties ( Server.Network.NetState state, PacketReader pvSrc ) : void
CastSpell ( Server.Network.NetState state, PacketReader pvSrc ) : void
ChangeSkillLock ( Server.Network.NetState state, PacketReader pvSrc ) : void
ChangeZ ( Server.Network.NetState state, PacketReader pvSrc ) : void
ChatRequest ( Server.Network.NetState state, PacketReader pvSrc ) : void
ClientType ( Server.Network.NetState state, PacketReader pvSrc ) : void
ClientVersion ( Server.Network.NetState state, PacketReader pvSrc ) : void
CloseStatus ( Server.Network.NetState state, PacketReader pvSrc ) : void
ConfigurationFile ( Server.Network.NetState state, PacketReader pvSrc ) : void
ContextMenuRequest ( Server.Network.NetState state, PacketReader pvSrc ) : void
ContextMenuResponse ( Server.Network.NetState state, PacketReader pvSrc ) : void
CrashReport ( Server.Network.NetState state, PacketReader pvSrc ) : void
CreateCharacter ( Server.Network.NetState state, PacketReader pvSrc ) : void
CreateCharacter70160 ( Server.Network.NetState state, PacketReader pvSrc ) : void
DeathStatusResponse ( Server.Network.NetState state, PacketReader pvSrc ) : void
DeleteCharacter ( Server.Network.NetState state, PacketReader pvSrc ) : void
DeleteStatic ( Server.Network.NetState state, PacketReader pvSrc ) : void
DisarmRequest ( Server.Network.NetState state, PacketReader pvSrc ) : void
Disconnect ( Server.Network.NetState state, PacketReader pvSrc ) : void
DisplayGumpResponse ( Server.Network.NetState state, PacketReader pvSrc ) : void
DoLogin ( Server.Network.NetState state, Mobile m ) : void
DropReq ( Server.Network.NetState state, PacketReader pvSrc ) : void
DropReq6017 ( Server.Network.NetState state, PacketReader pvSrc ) : void
Edit ( Server.Network.NetState state, PacketReader pvSrc ) : void
Empty ( Server.Network.NetState state, PacketReader pvSrc ) : void
EncodedCommand ( Server.Network.NetState state, PacketReader pvSrc ) : void
EquipReq ( Server.Network.NetState state, PacketReader pvSrc ) : void
ExtendedCommand ( Server.Network.NetState state, PacketReader pvSrc ) : void
GMSingle ( Server.Network.NetState state, PacketReader pvSrc ) : void
GameCentralMoniter ( Server.Network.NetState state, PacketReader pvSrc ) : void
GameLogin ( Server.Network.NetState state, PacketReader pvSrc ) : void
Get6017Handler ( int packetID ) : PacketHandler
GetEncodedHandler ( int packetID ) : EncodedPacketHandler
GetExtendedHandler ( int packetID ) : PacketHandler
GetHandler ( int packetID ) : PacketHandler
GodModeRequest ( Server.Network.NetState state, PacketReader pvSrc ) : void
GodviewQuery ( Server.Network.NetState state, PacketReader pvSrc ) : void
GuildGumpRequest ( Server.Network.NetState state, IEntity e, EncodedReader reader ) : void
HelpRequest ( Server.Network.NetState state, PacketReader pvSrc ) : void
HuePickerResponse ( Server.Network.NetState state, PacketReader pvSrc ) : void
Language ( Server.Network.NetState state, PacketReader pvSrc ) : void
LiftReq ( Server.Network.NetState state, PacketReader pvSrc ) : void
LoginServerSeed ( Server.Network.NetState state, PacketReader pvSrc ) : void
LogoutReq ( Server.Network.NetState state, PacketReader pvSrc ) : void
LookReq ( Server.Network.NetState state, PacketReader pvSrc ) : void
MenuResponse ( NetState state, PacketReader pvSrc ) : void
MobileNameRequest ( NetState state, PacketReader pvSrc ) : void
MobileQuery ( NetState state, PacketReader pvSrc ) : void
MovementReq ( NetState state, PacketReader pvSrc ) : void
NewAnimData ( NetState state, PacketReader pvSrc ) : void
NewRegion ( NetState state, PacketReader pvSrc ) : void
NewTerrain ( NetState state, PacketReader pvSrc ) : void
ObjectHelpRequest ( NetState state, PacketReader pvSrc ) : void
PartyMessage ( NetState state, PacketReader pvSrc ) : void
PartyMessage_Accept ( NetState state, PacketReader pvSrc ) : void
PartyMessage_AddMember ( NetState state, PacketReader pvSrc ) : void
PartyMessage_Decline ( NetState state, PacketReader pvSrc ) : void
PartyMessage_PrivateMessage ( NetState state, PacketReader pvSrc ) : void
PartyMessage_PublicMessage ( NetState state, PacketReader pvSrc ) : void
PartyMessage_RemoveMember ( NetState state, PacketReader pvSrc ) : void
PartyMessage_SetCanLoot ( NetState state, PacketReader pvSrc ) : void
PingReq ( NetState state, PacketReader pvSrc ) : void
PlayCharacter ( NetState state, PacketReader pvSrc ) : void
PlayServer ( NetState state, PacketReader pvSrc ) : void
ProfileReq ( NetState state, PacketReader pvSrc ) : void
QueryProperties ( NetState state, PacketReader pvSrc ) : void
QuestArrow ( NetState state, PacketReader pvSrc ) : void
QuestGumpRequest ( NetState state, IEntity e, EncodedReader reader ) : void
Register ( int packetID, int length, bool ingame, OnPacketReceive onReceive ) : void
Register6017 ( int packetID, int length, bool ingame, OnPacketReceive onReceive ) : void
RegisterEncoded ( int packetID, bool ingame, OnEncodedPacketReceive onReceive ) : void
RegisterExtended ( int packetID, bool ingame, OnPacketReceive onReceive ) : void
RegisterThrottler ( int packetID, ThrottlePacketCallback t ) : void
RemoveEncodedHandler ( int packetID ) : void
RemoveExtendedHandler ( int packetID ) : void
RenameRequest ( NetState state, PacketReader pvSrc ) : void
RequestScrollWindow ( NetState state, PacketReader pvSrc ) : void
ResourceQuery ( NetState state, PacketReader pvSrc ) : void
Resynchronize ( NetState state, PacketReader pvSrc ) : void
ScreenSize ( NetState state, PacketReader pvSrc ) : void
SecureTrade ( NetState state, PacketReader pvSrc ) : void
SetAbility ( NetState state, IEntity e, EncodedReader reader ) : void
SetUpdateRange ( NetState state, PacketReader pvSrc ) : void
SetWarMode ( NetState state, PacketReader pvSrc ) : void
StatLockChange ( NetState state, PacketReader pvSrc ) : void
StunRequest ( NetState state, PacketReader pvSrc ) : void
SystemInfo ( NetState state, PacketReader pvSrc ) : void
TargetResponse ( NetState state, PacketReader pvSrc ) : void
TextCommand ( NetState state, PacketReader pvSrc ) : void
ToggleFlying ( NetState state, PacketReader pvSrc ) : void
TripTime ( NetState state, PacketReader pvSrc ) : void
UTripTime ( NetState state, PacketReader pvSrc ) : void
UnicodePromptResponse ( NetState state, PacketReader pvSrc ) : void
UnicodeSpeech ( NetState state, PacketReader pvSrc ) : void
UseReq ( NetState state, PacketReader pvSrc ) : void
VendorBuyReply ( NetState state, PacketReader pvSrc ) : void
VendorSellReply ( NetState state, PacketReader pvSrc ) : void
VerifyGC ( NetState state ) : bool

비공개 메소드들

메소드 설명
GenerateAuthID ( Server.Network.NetState state ) : int
PacketHandlers ( ) : System
UnhandledBF ( NetState state, PacketReader pvSrc ) : void

메소드 상세

AccountID() 공개 정적인 메소드

public static AccountID ( Server.Network.NetState state, PacketReader pvSrc ) : void
state Server.Network.NetState
pvSrc PacketReader
리턴 void

AccountLogin() 공개 정적인 메소드

public static AccountLogin ( Server.Network.NetState state, PacketReader pvSrc ) : void
state Server.Network.NetState
pvSrc PacketReader
리턴 void

AccountLogin_ReplyAck() 공개 정적인 메소드

public static AccountLogin_ReplyAck ( Server.Network.NetState state ) : void
state Server.Network.NetState
리턴 void

AccountLogin_ReplyRej() 공개 정적인 메소드

public static AccountLogin_ReplyRej ( Server.Network.NetState state, ALRReason reason ) : void
state Server.Network.NetState
reason ALRReason
리턴 void

Animate() 공개 정적인 메소드

public static Animate ( Server.Network.NetState state, PacketReader pvSrc ) : void
state Server.Network.NetState
pvSrc PacketReader
리턴 void

AsciiPromptResponse() 공개 정적인 메소드

public static AsciiPromptResponse ( Server.Network.NetState state, PacketReader pvSrc ) : void
state Server.Network.NetState
pvSrc PacketReader
리턴 void

AsciiSpeech() 공개 정적인 메소드

public static AsciiSpeech ( Server.Network.NetState state, PacketReader pvSrc ) : void
state Server.Network.NetState
pvSrc PacketReader
리턴 void

AssistVersion() 공개 정적인 메소드

public static AssistVersion ( Server.Network.NetState state, PacketReader pvSrc ) : void
state Server.Network.NetState
pvSrc PacketReader
리턴 void

AttackReq() 공개 정적인 메소드

public static AttackReq ( Server.Network.NetState state, PacketReader pvSrc ) : void
state Server.Network.NetState
pvSrc PacketReader
리턴 void

BandageTarget() 공개 정적인 메소드

public static BandageTarget ( Server.Network.NetState state, PacketReader pvSrc ) : void
state Server.Network.NetState
pvSrc PacketReader
리턴 void

BatchQueryProperties() 공개 정적인 메소드

public static BatchQueryProperties ( Server.Network.NetState state, PacketReader pvSrc ) : void
state Server.Network.NetState
pvSrc PacketReader
리턴 void

CastSpell() 공개 정적인 메소드

public static CastSpell ( Server.Network.NetState state, PacketReader pvSrc ) : void
state Server.Network.NetState
pvSrc PacketReader
리턴 void

ChangeSkillLock() 공개 정적인 메소드

public static ChangeSkillLock ( Server.Network.NetState state, PacketReader pvSrc ) : void
state Server.Network.NetState
pvSrc PacketReader
리턴 void

ChangeZ() 공개 정적인 메소드

public static ChangeZ ( Server.Network.NetState state, PacketReader pvSrc ) : void
state Server.Network.NetState
pvSrc PacketReader
리턴 void

ChatRequest() 공개 정적인 메소드

public static ChatRequest ( Server.Network.NetState state, PacketReader pvSrc ) : void
state Server.Network.NetState
pvSrc PacketReader
리턴 void

ClientType() 공개 정적인 메소드

public static ClientType ( Server.Network.NetState state, PacketReader pvSrc ) : void
state Server.Network.NetState
pvSrc PacketReader
리턴 void

ClientVersion() 공개 정적인 메소드

public static ClientVersion ( Server.Network.NetState state, PacketReader pvSrc ) : void
state Server.Network.NetState
pvSrc PacketReader
리턴 void

CloseStatus() 공개 정적인 메소드

public static CloseStatus ( Server.Network.NetState state, PacketReader pvSrc ) : void
state Server.Network.NetState
pvSrc PacketReader
리턴 void

ConfigurationFile() 공개 정적인 메소드

public static ConfigurationFile ( Server.Network.NetState state, PacketReader pvSrc ) : void
state Server.Network.NetState
pvSrc PacketReader
리턴 void

ContextMenuRequest() 공개 정적인 메소드

public static ContextMenuRequest ( Server.Network.NetState state, PacketReader pvSrc ) : void
state Server.Network.NetState
pvSrc PacketReader
리턴 void

ContextMenuResponse() 공개 정적인 메소드

public static ContextMenuResponse ( Server.Network.NetState state, PacketReader pvSrc ) : void
state Server.Network.NetState
pvSrc PacketReader
리턴 void

CrashReport() 공개 정적인 메소드

public static CrashReport ( Server.Network.NetState state, PacketReader pvSrc ) : void
state Server.Network.NetState
pvSrc PacketReader
리턴 void

CreateCharacter() 공개 정적인 메소드

public static CreateCharacter ( Server.Network.NetState state, PacketReader pvSrc ) : void
state Server.Network.NetState
pvSrc PacketReader
리턴 void

CreateCharacter70160() 공개 정적인 메소드

public static CreateCharacter70160 ( Server.Network.NetState state, PacketReader pvSrc ) : void
state Server.Network.NetState
pvSrc PacketReader
리턴 void

DeathStatusResponse() 공개 정적인 메소드

public static DeathStatusResponse ( Server.Network.NetState state, PacketReader pvSrc ) : void
state Server.Network.NetState
pvSrc PacketReader
리턴 void

DeleteCharacter() 공개 정적인 메소드

public static DeleteCharacter ( Server.Network.NetState state, PacketReader pvSrc ) : void
state Server.Network.NetState
pvSrc PacketReader
리턴 void

DeleteStatic() 공개 정적인 메소드

public static DeleteStatic ( Server.Network.NetState state, PacketReader pvSrc ) : void
state Server.Network.NetState
pvSrc PacketReader
리턴 void

DisarmRequest() 공개 정적인 메소드

public static DisarmRequest ( Server.Network.NetState state, PacketReader pvSrc ) : void
state Server.Network.NetState
pvSrc PacketReader
리턴 void

Disconnect() 공개 정적인 메소드

public static Disconnect ( Server.Network.NetState state, PacketReader pvSrc ) : void
state Server.Network.NetState
pvSrc PacketReader
리턴 void

DisplayGumpResponse() 공개 정적인 메소드

public static DisplayGumpResponse ( Server.Network.NetState state, PacketReader pvSrc ) : void
state Server.Network.NetState
pvSrc PacketReader
리턴 void

DoLogin() 공개 정적인 메소드

public static DoLogin ( Server.Network.NetState state, Mobile m ) : void
state Server.Network.NetState
m Mobile
리턴 void

DropReq() 공개 정적인 메소드

public static DropReq ( Server.Network.NetState state, PacketReader pvSrc ) : void
state Server.Network.NetState
pvSrc PacketReader
리턴 void

DropReq6017() 공개 정적인 메소드

public static DropReq6017 ( Server.Network.NetState state, PacketReader pvSrc ) : void
state Server.Network.NetState
pvSrc PacketReader
리턴 void

Edit() 공개 정적인 메소드

public static Edit ( Server.Network.NetState state, PacketReader pvSrc ) : void
state Server.Network.NetState
pvSrc PacketReader
리턴 void

Empty() 공개 정적인 메소드

public static Empty ( Server.Network.NetState state, PacketReader pvSrc ) : void
state Server.Network.NetState
pvSrc PacketReader
리턴 void

EncodedCommand() 공개 정적인 메소드

public static EncodedCommand ( Server.Network.NetState state, PacketReader pvSrc ) : void
state Server.Network.NetState
pvSrc PacketReader
리턴 void

EquipReq() 공개 정적인 메소드

public static EquipReq ( Server.Network.NetState state, PacketReader pvSrc ) : void
state Server.Network.NetState
pvSrc PacketReader
리턴 void

ExtendedCommand() 공개 정적인 메소드

public static ExtendedCommand ( Server.Network.NetState state, PacketReader pvSrc ) : void
state Server.Network.NetState
pvSrc PacketReader
리턴 void

GMSingle() 공개 정적인 메소드

public static GMSingle ( Server.Network.NetState state, PacketReader pvSrc ) : void
state Server.Network.NetState
pvSrc PacketReader
리턴 void

GameCentralMoniter() 공개 정적인 메소드

public static GameCentralMoniter ( Server.Network.NetState state, PacketReader pvSrc ) : void
state Server.Network.NetState
pvSrc PacketReader
리턴 void

GameLogin() 공개 정적인 메소드

public static GameLogin ( Server.Network.NetState state, PacketReader pvSrc ) : void
state Server.Network.NetState
pvSrc PacketReader
리턴 void

Get6017Handler() 공개 정적인 메소드

public static Get6017Handler ( int packetID ) : PacketHandler
packetID int
리턴 PacketHandler

GetEncodedHandler() 공개 정적인 메소드

public static GetEncodedHandler ( int packetID ) : EncodedPacketHandler
packetID int
리턴 EncodedPacketHandler

GetExtendedHandler() 공개 정적인 메소드

public static GetExtendedHandler ( int packetID ) : PacketHandler
packetID int
리턴 PacketHandler

GetHandler() 공개 정적인 메소드

public static GetHandler ( int packetID ) : PacketHandler
packetID int
리턴 PacketHandler

GodModeRequest() 공개 정적인 메소드

public static GodModeRequest ( Server.Network.NetState state, PacketReader pvSrc ) : void
state Server.Network.NetState
pvSrc PacketReader
리턴 void

GodviewQuery() 공개 정적인 메소드

public static GodviewQuery ( Server.Network.NetState state, PacketReader pvSrc ) : void
state Server.Network.NetState
pvSrc PacketReader
리턴 void

GuildGumpRequest() 공개 정적인 메소드

public static GuildGumpRequest ( Server.Network.NetState state, IEntity e, EncodedReader reader ) : void
state Server.Network.NetState
e IEntity
reader EncodedReader
리턴 void

HelpRequest() 공개 정적인 메소드

public static HelpRequest ( Server.Network.NetState state, PacketReader pvSrc ) : void
state Server.Network.NetState
pvSrc PacketReader
리턴 void

HuePickerResponse() 공개 정적인 메소드

public static HuePickerResponse ( Server.Network.NetState state, PacketReader pvSrc ) : void
state Server.Network.NetState
pvSrc PacketReader
리턴 void

Language() 공개 정적인 메소드

public static Language ( Server.Network.NetState state, PacketReader pvSrc ) : void
state Server.Network.NetState
pvSrc PacketReader
리턴 void

LiftReq() 공개 정적인 메소드

public static LiftReq ( Server.Network.NetState state, PacketReader pvSrc ) : void
state Server.Network.NetState
pvSrc PacketReader
리턴 void

LoginServerSeed() 공개 정적인 메소드

public static LoginServerSeed ( Server.Network.NetState state, PacketReader pvSrc ) : void
state Server.Network.NetState
pvSrc PacketReader
리턴 void

LogoutReq() 공개 정적인 메소드

public static LogoutReq ( Server.Network.NetState state, PacketReader pvSrc ) : void
state Server.Network.NetState
pvSrc PacketReader
리턴 void

LookReq() 공개 정적인 메소드

public static LookReq ( Server.Network.NetState state, PacketReader pvSrc ) : void
state Server.Network.NetState
pvSrc PacketReader
리턴 void

MenuResponse() 공개 정적인 메소드

public static MenuResponse ( NetState state, PacketReader pvSrc ) : void
state NetState
pvSrc PacketReader
리턴 void

MobileNameRequest() 공개 정적인 메소드

public static MobileNameRequest ( NetState state, PacketReader pvSrc ) : void
state NetState
pvSrc PacketReader
리턴 void

MobileQuery() 공개 정적인 메소드

public static MobileQuery ( NetState state, PacketReader pvSrc ) : void
state NetState
pvSrc PacketReader
리턴 void

MovementReq() 공개 정적인 메소드

public static MovementReq ( NetState state, PacketReader pvSrc ) : void
state NetState
pvSrc PacketReader
리턴 void

NewAnimData() 공개 정적인 메소드

public static NewAnimData ( NetState state, PacketReader pvSrc ) : void
state NetState
pvSrc PacketReader
리턴 void

NewRegion() 공개 정적인 메소드

public static NewRegion ( NetState state, PacketReader pvSrc ) : void
state NetState
pvSrc PacketReader
리턴 void

NewTerrain() 공개 정적인 메소드

public static NewTerrain ( NetState state, PacketReader pvSrc ) : void
state NetState
pvSrc PacketReader
리턴 void

ObjectHelpRequest() 공개 정적인 메소드

public static ObjectHelpRequest ( NetState state, PacketReader pvSrc ) : void
state NetState
pvSrc PacketReader
리턴 void

PartyMessage() 공개 정적인 메소드

public static PartyMessage ( NetState state, PacketReader pvSrc ) : void
state NetState
pvSrc PacketReader
리턴 void

PartyMessage_Accept() 공개 정적인 메소드

public static PartyMessage_Accept ( NetState state, PacketReader pvSrc ) : void
state NetState
pvSrc PacketReader
리턴 void

PartyMessage_AddMember() 공개 정적인 메소드

public static PartyMessage_AddMember ( NetState state, PacketReader pvSrc ) : void
state NetState
pvSrc PacketReader
리턴 void

PartyMessage_Decline() 공개 정적인 메소드

public static PartyMessage_Decline ( NetState state, PacketReader pvSrc ) : void
state NetState
pvSrc PacketReader
리턴 void

PartyMessage_PrivateMessage() 공개 정적인 메소드

public static PartyMessage_PrivateMessage ( NetState state, PacketReader pvSrc ) : void
state NetState
pvSrc PacketReader
리턴 void

PartyMessage_PublicMessage() 공개 정적인 메소드

public static PartyMessage_PublicMessage ( NetState state, PacketReader pvSrc ) : void
state NetState
pvSrc PacketReader
리턴 void

PartyMessage_RemoveMember() 공개 정적인 메소드

public static PartyMessage_RemoveMember ( NetState state, PacketReader pvSrc ) : void
state NetState
pvSrc PacketReader
리턴 void

PartyMessage_SetCanLoot() 공개 정적인 메소드

public static PartyMessage_SetCanLoot ( NetState state, PacketReader pvSrc ) : void
state NetState
pvSrc PacketReader
리턴 void

PingReq() 공개 정적인 메소드

public static PingReq ( NetState state, PacketReader pvSrc ) : void
state NetState
pvSrc PacketReader
리턴 void

PlayCharacter() 공개 정적인 메소드

public static PlayCharacter ( NetState state, PacketReader pvSrc ) : void
state NetState
pvSrc PacketReader
리턴 void

PlayServer() 공개 정적인 메소드

public static PlayServer ( NetState state, PacketReader pvSrc ) : void
state NetState
pvSrc PacketReader
리턴 void

ProfileReq() 공개 정적인 메소드

public static ProfileReq ( NetState state, PacketReader pvSrc ) : void
state NetState
pvSrc PacketReader
리턴 void

QueryProperties() 공개 정적인 메소드

public static QueryProperties ( NetState state, PacketReader pvSrc ) : void
state NetState
pvSrc PacketReader
리턴 void

QuestArrow() 공개 정적인 메소드

public static QuestArrow ( NetState state, PacketReader pvSrc ) : void
state NetState
pvSrc PacketReader
리턴 void

QuestGumpRequest() 공개 정적인 메소드

public static QuestGumpRequest ( NetState state, IEntity e, EncodedReader reader ) : void
state NetState
e IEntity
reader EncodedReader
리턴 void

Register() 공개 정적인 메소드

public static Register ( int packetID, int length, bool ingame, OnPacketReceive onReceive ) : void
packetID int
length int
ingame bool
onReceive OnPacketReceive
리턴 void

Register6017() 공개 정적인 메소드

public static Register6017 ( int packetID, int length, bool ingame, OnPacketReceive onReceive ) : void
packetID int
length int
ingame bool
onReceive OnPacketReceive
리턴 void

RegisterEncoded() 공개 정적인 메소드

public static RegisterEncoded ( int packetID, bool ingame, OnEncodedPacketReceive onReceive ) : void
packetID int
ingame bool
onReceive OnEncodedPacketReceive
리턴 void

RegisterExtended() 공개 정적인 메소드

public static RegisterExtended ( int packetID, bool ingame, OnPacketReceive onReceive ) : void
packetID int
ingame bool
onReceive OnPacketReceive
리턴 void

RegisterThrottler() 공개 정적인 메소드

public static RegisterThrottler ( int packetID, ThrottlePacketCallback t ) : void
packetID int
t ThrottlePacketCallback
리턴 void

RemoveEncodedHandler() 공개 정적인 메소드

public static RemoveEncodedHandler ( int packetID ) : void
packetID int
리턴 void

RemoveExtendedHandler() 공개 정적인 메소드

public static RemoveExtendedHandler ( int packetID ) : void
packetID int
리턴 void

RenameRequest() 공개 정적인 메소드

public static RenameRequest ( NetState state, PacketReader pvSrc ) : void
state NetState
pvSrc PacketReader
리턴 void

RequestScrollWindow() 공개 정적인 메소드

public static RequestScrollWindow ( NetState state, PacketReader pvSrc ) : void
state NetState
pvSrc PacketReader
리턴 void

ResourceQuery() 공개 정적인 메소드

public static ResourceQuery ( NetState state, PacketReader pvSrc ) : void
state NetState
pvSrc PacketReader
리턴 void

Resynchronize() 공개 정적인 메소드

public static Resynchronize ( NetState state, PacketReader pvSrc ) : void
state NetState
pvSrc PacketReader
리턴 void

ScreenSize() 공개 정적인 메소드

public static ScreenSize ( NetState state, PacketReader pvSrc ) : void
state NetState
pvSrc PacketReader
리턴 void

SecureTrade() 공개 정적인 메소드

public static SecureTrade ( NetState state, PacketReader pvSrc ) : void
state NetState
pvSrc PacketReader
리턴 void

SetAbility() 공개 정적인 메소드

public static SetAbility ( NetState state, IEntity e, EncodedReader reader ) : void
state NetState
e IEntity
reader EncodedReader
리턴 void

SetUpdateRange() 공개 정적인 메소드

public static SetUpdateRange ( NetState state, PacketReader pvSrc ) : void
state NetState
pvSrc PacketReader
리턴 void

SetWarMode() 공개 정적인 메소드

public static SetWarMode ( NetState state, PacketReader pvSrc ) : void
state NetState
pvSrc PacketReader
리턴 void

StatLockChange() 공개 정적인 메소드

public static StatLockChange ( NetState state, PacketReader pvSrc ) : void
state NetState
pvSrc PacketReader
리턴 void

StunRequest() 공개 정적인 메소드

public static StunRequest ( NetState state, PacketReader pvSrc ) : void
state NetState
pvSrc PacketReader
리턴 void

SystemInfo() 공개 정적인 메소드

public static SystemInfo ( NetState state, PacketReader pvSrc ) : void
state NetState
pvSrc PacketReader
리턴 void

TargetResponse() 공개 정적인 메소드

public static TargetResponse ( NetState state, PacketReader pvSrc ) : void
state NetState
pvSrc PacketReader
리턴 void

TextCommand() 공개 정적인 메소드

public static TextCommand ( NetState state, PacketReader pvSrc ) : void
state NetState
pvSrc PacketReader
리턴 void

ToggleFlying() 공개 정적인 메소드

public static ToggleFlying ( NetState state, PacketReader pvSrc ) : void
state NetState
pvSrc PacketReader
리턴 void

TripTime() 공개 정적인 메소드

public static TripTime ( NetState state, PacketReader pvSrc ) : void
state NetState
pvSrc PacketReader
리턴 void

UTripTime() 공개 정적인 메소드

public static UTripTime ( NetState state, PacketReader pvSrc ) : void
state NetState
pvSrc PacketReader
리턴 void

UnicodePromptResponse() 공개 정적인 메소드

public static UnicodePromptResponse ( NetState state, PacketReader pvSrc ) : void
state NetState
pvSrc PacketReader
리턴 void

UnicodeSpeech() 공개 정적인 메소드

public static UnicodeSpeech ( NetState state, PacketReader pvSrc ) : void
state NetState
pvSrc PacketReader
리턴 void

UseReq() 공개 정적인 메소드

public static UseReq ( NetState state, PacketReader pvSrc ) : void
state NetState
pvSrc PacketReader
리턴 void

VendorBuyReply() 공개 정적인 메소드

public static VendorBuyReply ( NetState state, PacketReader pvSrc ) : void
state NetState
pvSrc PacketReader
리턴 void

VendorSellReply() 공개 정적인 메소드

public static VendorSellReply ( NetState state, PacketReader pvSrc ) : void
state NetState
pvSrc PacketReader
리턴 void

VerifyGC() 공개 정적인 메소드

public static VerifyGC ( NetState state ) : bool
state NetState
리턴 bool

프로퍼티 상세

ThirdPartyAuthCallback 공개적으로 정적으로 프로퍼티

public static PlayCharCallback ThirdPartyAuthCallback
리턴 PlayCharCallback

m_ValidAnimations 공개적으로 정적으로 프로퍼티

public static int[] m_ValidAnimations
리턴 int[]