C# 클래스 ScriptRuntime.SoundReverbFilterComponent

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상속: ScriptRuntime.Component
파일 보기 프로젝트 열기: Genesis-3D/Genesis-3D 1 사용 예제들

공개 프로퍼티들

프로퍼티 타입 설명
thisType System.Type

공개 메소드들

메소드 설명
Attach ( ) : void

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Detach ( ) : void

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SoundReverbFilterComponent ( ) : System

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비공개 메소드들

메소드 설명
ICall_SoundReverbFilterComponent_Attach ( SoundReverbFilterComponent self ) : void
ICall_SoundReverbFilterComponent_Bind ( SoundReverbFilterComponent self ) : void
ICall_SoundReverbFilterComponent_Detach ( SoundReverbFilterComponent self ) : void
ICall_SoundReverbFilterComponent_GetAirGainHF ( SoundReverbFilterComponent self ) : float
ICall_SoundReverbFilterComponent_GetDecayHFLimit ( SoundReverbFilterComponent self ) : bool
ICall_SoundReverbFilterComponent_GetDecayHFRatio ( SoundReverbFilterComponent self ) : float
ICall_SoundReverbFilterComponent_GetDecayLFRatio ( SoundReverbFilterComponent self ) : float
ICall_SoundReverbFilterComponent_GetDecayTime ( SoundReverbFilterComponent self ) : float
ICall_SoundReverbFilterComponent_GetDensity ( SoundReverbFilterComponent self ) : float
ICall_SoundReverbFilterComponent_GetDiffusion ( SoundReverbFilterComponent self ) : float
ICall_SoundReverbFilterComponent_GetEchoDepth ( SoundReverbFilterComponent self ) : float
ICall_SoundReverbFilterComponent_GetEchoTime ( SoundReverbFilterComponent self ) : float
ICall_SoundReverbFilterComponent_GetGain ( SoundReverbFilterComponent self ) : float
ICall_SoundReverbFilterComponent_GetGainHF ( SoundReverbFilterComponent self ) : float
ICall_SoundReverbFilterComponent_GetHFReference ( SoundReverbFilterComponent self ) : float
ICall_SoundReverbFilterComponent_GetLFReference ( SoundReverbFilterComponent self ) : float
ICall_SoundReverbFilterComponent_GetModulationDepth ( SoundReverbFilterComponent self ) : float
ICall_SoundReverbFilterComponent_GetModulationTime ( SoundReverbFilterComponent self ) : float
ICall_SoundReverbFilterComponent_GetReflectionsDelay ( SoundReverbFilterComponent self ) : float
ICall_SoundReverbFilterComponent_GetReflectionsGain ( SoundReverbFilterComponent self ) : float
ICall_SoundReverbFilterComponent_GetReverbDelay ( SoundReverbFilterComponent self ) : float
ICall_SoundReverbFilterComponent_GetReverbGain ( SoundReverbFilterComponent self ) : float
ICall_SoundReverbFilterComponent_GetReverbPreset ( SoundReverbFilterComponent self ) : int
ICall_SoundReverbFilterComponent_GetRoomRolloff ( SoundReverbFilterComponent self ) : float
ICall_SoundReverbFilterComponent_SetAirGainHF ( SoundReverbFilterComponent self, float pvalue ) : void
ICall_SoundReverbFilterComponent_SetDecayHFLimit ( SoundReverbFilterComponent self, bool isDecayHFLimit ) : void
ICall_SoundReverbFilterComponent_SetDecayHFRatio ( SoundReverbFilterComponent self, float pvalue ) : void
ICall_SoundReverbFilterComponent_SetDecayLFRatio ( SoundReverbFilterComponent self, float pvalue ) : void
ICall_SoundReverbFilterComponent_SetDecayTime ( SoundReverbFilterComponent self, float pvalue ) : void
ICall_SoundReverbFilterComponent_SetDensity ( SoundReverbFilterComponent self, float pvalue ) : void
ICall_SoundReverbFilterComponent_SetDiffusion ( SoundReverbFilterComponent self, float pvalue ) : void
ICall_SoundReverbFilterComponent_SetEchoDepth ( SoundReverbFilterComponent self, float pvalue ) : void
ICall_SoundReverbFilterComponent_SetEchoTime ( SoundReverbFilterComponent self, float pvalue ) : void
ICall_SoundReverbFilterComponent_SetGain ( SoundReverbFilterComponent self, float pvalue ) : void
ICall_SoundReverbFilterComponent_SetGainHF ( SoundReverbFilterComponent self, float pvalue ) : void
ICall_SoundReverbFilterComponent_SetHFReference ( SoundReverbFilterComponent self, float pvalue ) : void
ICall_SoundReverbFilterComponent_SetLFReference ( SoundReverbFilterComponent self, float pvalue ) : void
ICall_SoundReverbFilterComponent_SetModulationDepth ( SoundReverbFilterComponent self, float pvalue ) : void
ICall_SoundReverbFilterComponent_SetModulationTime ( SoundReverbFilterComponent self, float pvalue ) : void
ICall_SoundReverbFilterComponent_SetReflectionsDelay ( SoundReverbFilterComponent self, float pvalue ) : void
ICall_SoundReverbFilterComponent_SetReflectionsGain ( SoundReverbFilterComponent self, float pvalue ) : void
ICall_SoundReverbFilterComponent_SetReverbDelay ( SoundReverbFilterComponent self, float pvalue ) : void
ICall_SoundReverbFilterComponent_SetReverbGain ( SoundReverbFilterComponent self, float pvalue ) : void
ICall_SoundReverbFilterComponent_SetReverbPreset ( SoundReverbFilterComponent self, int preset ) : void
ICall_SoundReverbFilterComponent_SetRoomRolloff ( SoundReverbFilterComponent self, float pvalue ) : void
SoundReverbFilterComponent ( DummyClass__ dummy ) : System

메소드 상세

Attach() 공개 메소드

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public Attach ( ) : void
리턴 void

Detach() 공개 메소드

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public Detach ( ) : void
리턴 void

SoundReverbFilterComponent() 공개 메소드

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public SoundReverbFilterComponent ( ) : System
리턴 System

프로퍼티 상세

thisType 공개적으로 정적으로 프로퍼티

public static Type,System thisType
리턴 System.Type