C# Class ScriptRuntime.SoundReverbFilterComponent

������������ ��Ҫ����������Ч Ҫʹ��������Ч,�������������
Inheritance: ScriptRuntime.Component
Mostrar archivo Open project: Genesis-3D/Genesis-3D Class Usage Examples

Public Properties

Property Type Description
thisType System.Type

Public Methods

Method Description
Attach ( ) : void

������������

Detach ( ) : void

��ͣ���������

SoundReverbFilterComponent ( ) : System

���������������캯��

Private Methods

Method Description
ICall_SoundReverbFilterComponent_Attach ( SoundReverbFilterComponent self ) : void
ICall_SoundReverbFilterComponent_Bind ( SoundReverbFilterComponent self ) : void
ICall_SoundReverbFilterComponent_Detach ( SoundReverbFilterComponent self ) : void
ICall_SoundReverbFilterComponent_GetAirGainHF ( SoundReverbFilterComponent self ) : float
ICall_SoundReverbFilterComponent_GetDecayHFLimit ( SoundReverbFilterComponent self ) : bool
ICall_SoundReverbFilterComponent_GetDecayHFRatio ( SoundReverbFilterComponent self ) : float
ICall_SoundReverbFilterComponent_GetDecayLFRatio ( SoundReverbFilterComponent self ) : float
ICall_SoundReverbFilterComponent_GetDecayTime ( SoundReverbFilterComponent self ) : float
ICall_SoundReverbFilterComponent_GetDensity ( SoundReverbFilterComponent self ) : float
ICall_SoundReverbFilterComponent_GetDiffusion ( SoundReverbFilterComponent self ) : float
ICall_SoundReverbFilterComponent_GetEchoDepth ( SoundReverbFilterComponent self ) : float
ICall_SoundReverbFilterComponent_GetEchoTime ( SoundReverbFilterComponent self ) : float
ICall_SoundReverbFilterComponent_GetGain ( SoundReverbFilterComponent self ) : float
ICall_SoundReverbFilterComponent_GetGainHF ( SoundReverbFilterComponent self ) : float
ICall_SoundReverbFilterComponent_GetHFReference ( SoundReverbFilterComponent self ) : float
ICall_SoundReverbFilterComponent_GetLFReference ( SoundReverbFilterComponent self ) : float
ICall_SoundReverbFilterComponent_GetModulationDepth ( SoundReverbFilterComponent self ) : float
ICall_SoundReverbFilterComponent_GetModulationTime ( SoundReverbFilterComponent self ) : float
ICall_SoundReverbFilterComponent_GetReflectionsDelay ( SoundReverbFilterComponent self ) : float
ICall_SoundReverbFilterComponent_GetReflectionsGain ( SoundReverbFilterComponent self ) : float
ICall_SoundReverbFilterComponent_GetReverbDelay ( SoundReverbFilterComponent self ) : float
ICall_SoundReverbFilterComponent_GetReverbGain ( SoundReverbFilterComponent self ) : float
ICall_SoundReverbFilterComponent_GetReverbPreset ( SoundReverbFilterComponent self ) : int
ICall_SoundReverbFilterComponent_GetRoomRolloff ( SoundReverbFilterComponent self ) : float
ICall_SoundReverbFilterComponent_SetAirGainHF ( SoundReverbFilterComponent self, float pvalue ) : void
ICall_SoundReverbFilterComponent_SetDecayHFLimit ( SoundReverbFilterComponent self, bool isDecayHFLimit ) : void
ICall_SoundReverbFilterComponent_SetDecayHFRatio ( SoundReverbFilterComponent self, float pvalue ) : void
ICall_SoundReverbFilterComponent_SetDecayLFRatio ( SoundReverbFilterComponent self, float pvalue ) : void
ICall_SoundReverbFilterComponent_SetDecayTime ( SoundReverbFilterComponent self, float pvalue ) : void
ICall_SoundReverbFilterComponent_SetDensity ( SoundReverbFilterComponent self, float pvalue ) : void
ICall_SoundReverbFilterComponent_SetDiffusion ( SoundReverbFilterComponent self, float pvalue ) : void
ICall_SoundReverbFilterComponent_SetEchoDepth ( SoundReverbFilterComponent self, float pvalue ) : void
ICall_SoundReverbFilterComponent_SetEchoTime ( SoundReverbFilterComponent self, float pvalue ) : void
ICall_SoundReverbFilterComponent_SetGain ( SoundReverbFilterComponent self, float pvalue ) : void
ICall_SoundReverbFilterComponent_SetGainHF ( SoundReverbFilterComponent self, float pvalue ) : void
ICall_SoundReverbFilterComponent_SetHFReference ( SoundReverbFilterComponent self, float pvalue ) : void
ICall_SoundReverbFilterComponent_SetLFReference ( SoundReverbFilterComponent self, float pvalue ) : void
ICall_SoundReverbFilterComponent_SetModulationDepth ( SoundReverbFilterComponent self, float pvalue ) : void
ICall_SoundReverbFilterComponent_SetModulationTime ( SoundReverbFilterComponent self, float pvalue ) : void
ICall_SoundReverbFilterComponent_SetReflectionsDelay ( SoundReverbFilterComponent self, float pvalue ) : void
ICall_SoundReverbFilterComponent_SetReflectionsGain ( SoundReverbFilterComponent self, float pvalue ) : void
ICall_SoundReverbFilterComponent_SetReverbDelay ( SoundReverbFilterComponent self, float pvalue ) : void
ICall_SoundReverbFilterComponent_SetReverbGain ( SoundReverbFilterComponent self, float pvalue ) : void
ICall_SoundReverbFilterComponent_SetReverbPreset ( SoundReverbFilterComponent self, int preset ) : void
ICall_SoundReverbFilterComponent_SetRoomRolloff ( SoundReverbFilterComponent self, float pvalue ) : void
SoundReverbFilterComponent ( DummyClass__ dummy ) : System

Method Details

Attach() public method

������������
public Attach ( ) : void
return void

Detach() public method

��ͣ���������
public Detach ( ) : void
return void

SoundReverbFilterComponent() public method

���������������캯��
public SoundReverbFilterComponent ( ) : System
return System

Property Details

thisType public_oe static_oe property

public static Type,System thisType
return System.Type