C# 클래스 Schmup.HomingMissile

상속: Shot
파일 보기 프로젝트 열기: Louis-Dureuil/maya-vs-the-world 1 사용 예제들

공개 메소드들

메소드 설명
AngleBetweenRadians ( Vector2 vect1, Vector2 vect2 ) : float
AngleRadian ( Vector2 vect ) : float
HomingMissile ( LuxGame game, int invincibleTimeMillisec, bool isAGoodShot, float rotation, int hitbox, int damage, World world, Sprite skin = null ) : System
Update ( GameTime gameTime ) : void

메소드 상세

AngleBetweenRadians() 공개 메소드

public AngleBetweenRadians ( Vector2 vect1, Vector2 vect2 ) : float
vect1 Vector2
vect2 Vector2
리턴 float

AngleRadian() 공개 메소드

public AngleRadian ( Vector2 vect ) : float
vect Vector2
리턴 float

HomingMissile() 공개 메소드

public HomingMissile ( LuxGame game, int invincibleTimeMillisec, bool isAGoodShot, float rotation, int hitbox, int damage, World world, Sprite skin = null ) : System
game LuxEngine.LuxGame
invincibleTimeMillisec int
isAGoodShot bool
rotation float
hitbox int
damage int
world World
skin LuxEngine.Sprite
리턴 System

Update() 공개 메소드

public Update ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime
리턴 void