C# Class Schmup.HomingMissile

Inheritance: Shot
Afficher le fichier Open project: Louis-Dureuil/maya-vs-the-world Class Usage Examples

Méthodes publiques

Méthode Description
AngleBetweenRadians ( Vector2 vect1, Vector2 vect2 ) : float
AngleRadian ( Vector2 vect ) : float
HomingMissile ( LuxGame game, int invincibleTimeMillisec, bool isAGoodShot, float rotation, int hitbox, int damage, World world, Sprite skin = null ) : System
Update ( GameTime gameTime ) : void

Method Details

AngleBetweenRadians() public méthode

public AngleBetweenRadians ( Vector2 vect1, Vector2 vect2 ) : float
vect1 Vector2
vect2 Vector2
Résultat float

AngleRadian() public méthode

public AngleRadian ( Vector2 vect ) : float
vect Vector2
Résultat float

HomingMissile() public méthode

public HomingMissile ( LuxGame game, int invincibleTimeMillisec, bool isAGoodShot, float rotation, int hitbox, int damage, World world, Sprite skin = null ) : System
game LuxEngine.LuxGame
invincibleTimeMillisec int
isAGoodShot bool
rotation float
hitbox int
damage int
world World
skin LuxEngine.Sprite
Résultat System

Update() public méthode

public Update ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime
Résultat void