Méthode | Description | |
---|---|---|
AngleBetweenRadians ( Vector2 vect1, Vector2 vect2 ) : float | ||
AngleRadian ( Vector2 vect ) : float | ||
HomingMissile ( |
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Update ( |
public AngleBetweenRadians ( Vector2 vect1, Vector2 vect2 ) : float | ||
vect1 | Vector2 | |
vect2 | Vector2 | |
Résultat | float |
public AngleRadian ( Vector2 vect ) : float | ||
vect | Vector2 | |
Résultat | float |
public HomingMissile ( |
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game | ||
invincibleTimeMillisec | int | |
isAGoodShot | bool | |
rotation | float | |
hitbox | int | |
damage | int | |
world | ||
skin | ||
Résultat | System |
public Update ( |
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gameTime | ||
Résultat | void |