메소드 | 설명 | |
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Character ( |
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Collide ( int collisionDamage ) : void | ||
Die ( ) : void | ||
Draw ( |
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Hurt ( int lifeMinus ) : void | ||
IsDead ( ) : bool | ||
IsInvincible ( ) : bool | ||
Update ( |
public Character ( |
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game | ||
world | ||
life | int | |
takenDamageCollision | int | |
givenDamageCollision | int | |
skin | ||
리턴 | System |
public Draw ( |
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gameTime | ||
리턴 | void |
public Update ( |
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gameTime | ||
리턴 | void |