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설명 |
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Load ( Shader>.Dictionary shaderDict ) : void |
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applyToModelDatabase ( ) : void |
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updateMaterialProperties ( Material m, ShaderProperty props ) : void |
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updateModelMaterial ( Transform root, string excludeMeshes, string meshes, string shader, string diffuse, string normal, string specular, string emissive, string occlusion, ShaderProperty props ) : void |
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updateRenderer ( Renderer rend, string shader, string diffuse, string normal, string specular, string emissive, string occlusion, ShaderProperty props ) : void |
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