프로퍼티 | 타입 | 설명 | |
---|---|---|---|
_beginToBendingLength | FastLength[] | ||
_beginToEndLength | FastLength[] | ||
_bendingPull | float[] | ||
_endPull | float[] | ||
beginPos | UnityEngine.Vector3[] | ||
bendingPos | UnityEngine.Vector3[] | ||
bendingPosEnabled | bool[] | ||
endPos | UnityEngine.Vector3[] | ||
endPosEnabled | bool[] | ||
targetBeginPos | UnityEngine.Vector3[] | ||
targetBeginPosEnabled | bool[] |
메소드 | 설명 | |
---|---|---|
ClearEnvTargetBeginPos ( ) : void | ||
ClearEnvTargetBeginPos ( int i ) : void | ||
Prepare ( Effector bendingEffectors, Effector endEffectors ) : void | ||
SolveTargetBeginPos ( ) : bool | ||
SolveTargetBeginPos ( int i ) : bool | ||
SolveTargetBeginPos ( int i, |
||
_ClearEnvTargetBeginPos ( int i, |
메소드 | 설명 | |
---|---|---|
_SolveTargetBeginPos ( |
public Prepare ( Effector bendingEffectors, Effector endEffectors ) : void | ||
bendingEffectors | Effector | |
endEffectors | Effector | |
리턴 | void |
public SolveTargetBeginPos ( int i, |
||
i | int | |
beginPos | ||
리턴 | bool |
public _ClearEnvTargetBeginPos ( int i, |
||
i | int | |
beginPos | ||
리턴 | void |