Property | Type | Description | |
---|---|---|---|
_beginToBendingLength | FastLength[] | ||
_beginToEndLength | FastLength[] | ||
_bendingPull | float[] | ||
_endPull | float[] | ||
beginPos | UnityEngine.Vector3[] | ||
bendingPos | UnityEngine.Vector3[] | ||
bendingPosEnabled | bool[] | ||
endPos | UnityEngine.Vector3[] | ||
endPosEnabled | bool[] | ||
targetBeginPos | UnityEngine.Vector3[] | ||
targetBeginPosEnabled | bool[] |
Method | Description | |
---|---|---|
ClearEnvTargetBeginPos ( ) : void | ||
ClearEnvTargetBeginPos ( int i ) : void | ||
Prepare ( Effector bendingEffectors, Effector endEffectors ) : void | ||
SolveTargetBeginPos ( ) : bool | ||
SolveTargetBeginPos ( int i ) : bool | ||
SolveTargetBeginPos ( int i, |
||
_ClearEnvTargetBeginPos ( int i, |
Method | Description | |
---|---|---|
_SolveTargetBeginPos ( |
public ClearEnvTargetBeginPos ( int i ) : void | ||
i | int | |
return | void |
public Prepare ( Effector bendingEffectors, Effector endEffectors ) : void | ||
bendingEffectors | Effector | |
endEffectors | Effector | |
return | void |
public SolveTargetBeginPos ( int i, |
||
i | int | |
beginPos | ||
return | bool |
public _ClearEnvTargetBeginPos ( int i, |
||
i | int | |
beginPos | ||
return | void |
public FastLength[] _beginToBendingLength | ||
return | FastLength[] |
public Vector3[],UnityEngine targetBeginPos | ||
return | UnityEngine.Vector3[] |