메소드 |
설명 |
|
FixTransforms ( ) : void |
|
|
ForwardReach ( Vector3 position ) : void |
|
|
IKMappingSpine ( ) : UnityEngine |
|
|
IKMappingSpine ( Transform spineBones, Transform leftUpperArmBone, Transform rightUpperArmBone, Transform leftThighBone, Transform rightThighBone ) : UnityEngine |
|
|
IsValid ( IKSolver solver, Warning logger = null ) : bool |
Determines whether this IKMappingSpine is valid |
|
ReadPose ( ) : void |
|
|
SetBones ( Transform spineBones, Transform leftUpperArmBone, Transform rightUpperArmBone, Transform leftThighBone, Transform rightThighBone ) : void |
|
|
StoreDefaultLocalState ( ) : void |
|
|
WritePose ( ) : void |
|
|