Property | Type | Description | |
---|---|---|---|
leftThighBone | |||
leftUpperArmBone | |||
rightThighBone | |||
rightUpperArmBone | |||
spineBones | UnityEngine.Transform[] |
Method | Description | |
---|---|---|
FixTransforms ( ) : void | ||
ForwardReach ( |
||
IKMappingSpine ( ) : UnityEngine | ||
IKMappingSpine ( |
||
IsValid ( |
Determines whether this IKMappingSpine is valid
|
|
ReadPose ( ) : void | ||
SetBones ( |
||
StoreDefaultLocalState ( ) : void | ||
WritePose ( ) : void |
Method | Description | |
---|---|---|
OnInitiate ( ) : void |
Method | Description | |
---|---|---|
BackwardReach ( |
||
MapToSolverPositions ( ) : void | ||
UseFABRIK ( ) : bool |
public ForwardReach ( |
||
position | ||
return | void |
public IKMappingSpine ( |
||
spineBones | ||
leftUpperArmBone | ||
rightUpperArmBone | ||
leftThighBone | ||
rightThighBone | ||
return | UnityEngine |
public IsValid ( |
||
solver | ||
logger | Warning | |
return | bool |
public SetBones ( |
||
spineBones | ||
leftUpperArmBone | ||
rightUpperArmBone | ||
leftThighBone | ||
rightThighBone | ||
return | void |
public Transform,UnityEngine leftThighBone | ||
return |
public Transform,UnityEngine leftUpperArmBone | ||
return |
public Transform,UnityEngine rightThighBone | ||
return |
public Transform,UnityEngine rightUpperArmBone | ||
return |