C# 클래스 RemoteTech.RTUtils

파일 보기 프로젝트 열기: JDPKSP/RemoteTechLegacy 1 사용 예제들

공개 메소드들

메소드 설명
DirectionalSpeed ( Vector3 Direction, UnityEngine.Vector3d Velocity ) : float
FormatNumString ( String inputString ) : string
FormatNumString ( String inputString, bool allowNegative ) : string
ForwardSpeed ( Vessel v ) : float
Invert ( UnityEngine.Vector3d vector ) : UnityEngine.Vector3d
IsComsat ( Vessel v ) : bool
PlanetColor ( String s ) : Color
Reorder ( UnityEngine.Vector3d vector, int order ) : UnityEngine.Vector3d
Sign ( UnityEngine.Vector3d vector ) : UnityEngine.Vector3d
TFormat ( String inputString ) : string
applyLocks ( ) : void
averageVector3d ( UnityEngine.Vector3d vectorArray, UnityEngine.Vector3d newVector ) : UnityEngine.Vector3d
containsField ( PartModule module, string fieldName ) : bool
findChildTransforms ( Transform input, List &list ) : void
findTransformsWithCollider ( Transform input, List &list ) : void
findTransformsWithPrefix ( Transform input, List &list, string prefix ) : void
length ( double m ) : string
removeLocks ( ) : void
restForPeriod ( int restArray, double vector, int resting ) : int
roundS ( double t ) : string
targetName ( string ident ) : string
time ( double t ) : string

메소드 상세

DirectionalSpeed() 공개 정적인 메소드

public static DirectionalSpeed ( Vector3 Direction, UnityEngine.Vector3d Velocity ) : float
Direction Vector3
Velocity UnityEngine.Vector3d
리턴 float

FormatNumString() 공개 정적인 메소드

public static FormatNumString ( String inputString ) : string
inputString String
리턴 string

FormatNumString() 공개 정적인 메소드

public static FormatNumString ( String inputString, bool allowNegative ) : string
inputString String
allowNegative bool
리턴 string

ForwardSpeed() 공개 정적인 메소드

public static ForwardSpeed ( Vessel v ) : float
v Vessel
리턴 float

Invert() 공개 정적인 메소드

public static Invert ( UnityEngine.Vector3d vector ) : UnityEngine.Vector3d
vector UnityEngine.Vector3d
리턴 UnityEngine.Vector3d

IsComsat() 공개 정적인 메소드

public static IsComsat ( Vessel v ) : bool
v Vessel
리턴 bool

PlanetColor() 공개 정적인 메소드

public static PlanetColor ( String s ) : Color
s String
리턴 Color

Reorder() 공개 정적인 메소드

public static Reorder ( UnityEngine.Vector3d vector, int order ) : UnityEngine.Vector3d
vector UnityEngine.Vector3d
order int
리턴 UnityEngine.Vector3d

Sign() 공개 정적인 메소드

public static Sign ( UnityEngine.Vector3d vector ) : UnityEngine.Vector3d
vector UnityEngine.Vector3d
리턴 UnityEngine.Vector3d

TFormat() 공개 정적인 메소드

public static TFormat ( String inputString ) : string
inputString String
리턴 string

applyLocks() 공개 정적인 메소드

public static applyLocks ( ) : void
리턴 void

averageVector3d() 공개 정적인 메소드

public static averageVector3d ( UnityEngine.Vector3d vectorArray, UnityEngine.Vector3d newVector ) : UnityEngine.Vector3d
vectorArray UnityEngine.Vector3d
newVector UnityEngine.Vector3d
리턴 UnityEngine.Vector3d

containsField() 공개 정적인 메소드

public static containsField ( PartModule module, string fieldName ) : bool
module PartModule
fieldName string
리턴 bool

findChildTransforms() 공개 정적인 메소드

public static findChildTransforms ( Transform input, List &list ) : void
input UnityEngine.Transform
list List
리턴 void

findTransformsWithCollider() 공개 정적인 메소드

public static findTransformsWithCollider ( Transform input, List &list ) : void
input UnityEngine.Transform
list List
리턴 void

findTransformsWithPrefix() 공개 정적인 메소드

public static findTransformsWithPrefix ( Transform input, List &list, string prefix ) : void
input UnityEngine.Transform
list List
prefix string
리턴 void

length() 공개 정적인 메소드

public static length ( double m ) : string
m double
리턴 string

removeLocks() 공개 정적인 메소드

public static removeLocks ( ) : void
리턴 void

restForPeriod() 공개 정적인 메소드

public static restForPeriod ( int restArray, double vector, int resting ) : int
restArray int
vector double
resting int
리턴 int

roundS() 공개 정적인 메소드

public static roundS ( double t ) : string
t double
리턴 string

targetName() 공개 정적인 메소드

public static targetName ( string ident ) : string
ident string
리턴 string

time() 공개 정적인 메소드

public static time ( double t ) : string
t double
리턴 string