메소드 | 설명 | |
---|---|---|
DirectionalSpeed ( Vector3 Direction, UnityEngine.Vector3d Velocity ) : float | ||
FormatNumString ( String inputString ) : string | ||
FormatNumString ( String inputString, bool allowNegative ) : string | ||
ForwardSpeed ( Vessel v ) : float | ||
Invert ( UnityEngine.Vector3d vector ) : UnityEngine.Vector3d | ||
IsComsat ( Vessel v ) : bool | ||
PlanetColor ( String s ) : Color | ||
Reorder ( UnityEngine.Vector3d vector, int order ) : UnityEngine.Vector3d | ||
Sign ( UnityEngine.Vector3d vector ) : UnityEngine.Vector3d | ||
TFormat ( String inputString ) : string | ||
applyLocks ( ) : void | ||
averageVector3d ( UnityEngine.Vector3d vectorArray, UnityEngine.Vector3d newVector ) : UnityEngine.Vector3d | ||
containsField ( PartModule module, string fieldName ) : bool | ||
findChildTransforms ( |
||
findTransformsWithCollider ( |
||
findTransformsWithPrefix ( |
||
length ( double m ) : string | ||
removeLocks ( ) : void | ||
restForPeriod ( int restArray, double vector, int resting ) : int | ||
roundS ( double t ) : string | ||
targetName ( string ident ) : string | ||
time ( double t ) : string |
public static DirectionalSpeed ( Vector3 Direction, UnityEngine.Vector3d Velocity ) : float | ||
Direction | Vector3 | |
Velocity | UnityEngine.Vector3d | |
리턴 | float |
public static FormatNumString ( String inputString ) : string | ||
inputString | String | |
리턴 | string |
public static FormatNumString ( String inputString, bool allowNegative ) : string | ||
inputString | String | |
allowNegative | bool | |
리턴 | string |
public static Invert ( UnityEngine.Vector3d vector ) : UnityEngine.Vector3d | ||
vector | UnityEngine.Vector3d | |
리턴 | UnityEngine.Vector3d |
public static Reorder ( UnityEngine.Vector3d vector, int order ) : UnityEngine.Vector3d | ||
vector | UnityEngine.Vector3d | |
order | int | |
리턴 | UnityEngine.Vector3d |
public static Sign ( UnityEngine.Vector3d vector ) : UnityEngine.Vector3d | ||
vector | UnityEngine.Vector3d | |
리턴 | UnityEngine.Vector3d |
public static TFormat ( String inputString ) : string | ||
inputString | String | |
리턴 | string |
public static averageVector3d ( UnityEngine.Vector3d vectorArray, UnityEngine.Vector3d newVector ) : UnityEngine.Vector3d | ||
vectorArray | UnityEngine.Vector3d | |
newVector | UnityEngine.Vector3d | |
리턴 | UnityEngine.Vector3d |
public static containsField ( PartModule module, string fieldName ) : bool | ||
module | PartModule | |
fieldName | string | |
리턴 | bool |
public static findChildTransforms ( |
||
input | ||
list | List |
|
리턴 | void |
public static findTransformsWithCollider ( |
||
input | ||
list | List |
|
리턴 | void |
public static findTransformsWithPrefix ( |
||
input | ||
list | List |
|
prefix | string | |
리턴 | void |
public static restForPeriod ( int restArray, double vector, int resting ) : int | ||
restArray | int | |
vector | double | |
resting | int | |
리턴 | int |