C# 클래스 RA.RA_PawnRenderer

상속: PawnRenderer
파일 보기 프로젝트 열기: RWA-Team/RimworldAscension

공개 프로퍼티들

프로퍼티 타입 설명
infoJitterer System.Reflection.FieldInfo
infoPawn System.Reflection.FieldInfo

공개 메소드들

메소드 설명
Aiming ( ) : bool
DoAttackAnimationOffsets ( float &weaponAngle, Vector3 &weaponPosition, bool flipped ) : void
DrawEquipment ( Vector3 rootLoc ) : void
DrawEquipmentAiming ( Thing equipment, Vector3 weaponDrawLoc, float aimAngle ) : void
DrawHands ( float weaponAngle, Vector3 weaponPosition, CompWeaponExtensions compWeaponExtensions, bool flipped ) : void
RA_PawnRenderer ( Pawn Pawn ) : System.Reflection

메소드 상세

Aiming() 공개 메소드

public Aiming ( ) : bool
리턴 bool

DoAttackAnimationOffsets() 공개 메소드

public DoAttackAnimationOffsets ( float &weaponAngle, Vector3 &weaponPosition, bool flipped ) : void
weaponAngle float
weaponPosition UnityEngine.Vector3
flipped bool
리턴 void

DrawEquipment() 공개 메소드

public DrawEquipment ( Vector3 rootLoc ) : void
rootLoc UnityEngine.Vector3
리턴 void

DrawEquipmentAiming() 공개 메소드

public DrawEquipmentAiming ( Thing equipment, Vector3 weaponDrawLoc, float aimAngle ) : void
equipment Thing
weaponDrawLoc UnityEngine.Vector3
aimAngle float
리턴 void

DrawHands() 공개 메소드

public DrawHands ( float weaponAngle, Vector3 weaponPosition, CompWeaponExtensions compWeaponExtensions, bool flipped ) : void
weaponAngle float
weaponPosition UnityEngine.Vector3
compWeaponExtensions CompWeaponExtensions
flipped bool
리턴 void

RA_PawnRenderer() 공개 메소드

public RA_PawnRenderer ( Pawn Pawn ) : System.Reflection
Pawn Pawn
리턴 System.Reflection

프로퍼티 상세

infoJitterer 공개적으로 정적으로 프로퍼티

public static FieldInfo,System.Reflection infoJitterer
리턴 System.Reflection.FieldInfo

infoPawn 공개적으로 정적으로 프로퍼티

public static FieldInfo,System.Reflection infoPawn
리턴 System.Reflection.FieldInfo