C# Class RA.RA_PawnRenderer

Inheritance: PawnRenderer
Mostra file Open project: RWA-Team/RimworldAscension

Public Properties

Property Type Description
infoJitterer System.Reflection.FieldInfo
infoPawn System.Reflection.FieldInfo

Public Methods

Method Description
Aiming ( ) : bool
DoAttackAnimationOffsets ( float &weaponAngle, Vector3 &weaponPosition, bool flipped ) : void
DrawEquipment ( Vector3 rootLoc ) : void
DrawEquipmentAiming ( Thing equipment, Vector3 weaponDrawLoc, float aimAngle ) : void
DrawHands ( float weaponAngle, Vector3 weaponPosition, CompWeaponExtensions compWeaponExtensions, bool flipped ) : void
RA_PawnRenderer ( Pawn Pawn ) : System.Reflection

Method Details

Aiming() public method

public Aiming ( ) : bool
return bool

DoAttackAnimationOffsets() public method

public DoAttackAnimationOffsets ( float &weaponAngle, Vector3 &weaponPosition, bool flipped ) : void
weaponAngle float
weaponPosition UnityEngine.Vector3
flipped bool
return void

DrawEquipment() public method

public DrawEquipment ( Vector3 rootLoc ) : void
rootLoc UnityEngine.Vector3
return void

DrawEquipmentAiming() public method

public DrawEquipmentAiming ( Thing equipment, Vector3 weaponDrawLoc, float aimAngle ) : void
equipment Thing
weaponDrawLoc UnityEngine.Vector3
aimAngle float
return void

DrawHands() public method

public DrawHands ( float weaponAngle, Vector3 weaponPosition, CompWeaponExtensions compWeaponExtensions, bool flipped ) : void
weaponAngle float
weaponPosition UnityEngine.Vector3
compWeaponExtensions CompWeaponExtensions
flipped bool
return void

RA_PawnRenderer() public method

public RA_PawnRenderer ( Pawn Pawn ) : System.Reflection
Pawn Pawn
return System.Reflection

Property Details

infoJitterer public_oe static_oe property

public static FieldInfo,System.Reflection infoJitterer
return System.Reflection.FieldInfo

infoPawn public_oe static_oe property

public static FieldInfo,System.Reflection infoPawn
return System.Reflection.FieldInfo