Property | Type | Description | |
---|---|---|---|
infoJitterer | |||
infoPawn |
Method | Description | |
---|---|---|
Aiming ( ) : bool | ||
DoAttackAnimationOffsets ( float &weaponAngle, |
||
DrawEquipment ( |
||
DrawEquipmentAiming ( Thing equipment, |
||
DrawHands ( float weaponAngle, |
||
RA_PawnRenderer ( Pawn Pawn ) : System.Reflection |
public DoAttackAnimationOffsets ( float &weaponAngle, |
||
weaponAngle | float | |
weaponPosition | ||
flipped | bool | |
return | void |
public DrawEquipment ( |
||
rootLoc | ||
return | void |
public DrawEquipmentAiming ( Thing equipment, |
||
equipment | Thing | |
weaponDrawLoc | ||
aimAngle | float | |
return | void |
public DrawHands ( float weaponAngle, |
||
weaponAngle | float | |
weaponPosition | ||
compWeaponExtensions | ||
flipped | bool | |
return | void |
public RA_PawnRenderer ( Pawn Pawn ) : System.Reflection | ||
Pawn | Pawn | |
return | System.Reflection |
public static FieldInfo,System.Reflection infoJitterer | ||
return |