C# 클래스 QFramework.PRIVATE.QABEditor

파일 보기 프로젝트 열기: liangxiegame/QFramework

공개 메소드들

메소드 설명
ChangeAssetMark ( FileInfo tmpFile, string markStr, string>.Dictionary theWriter ) : void
ChangeHead ( string fullPath, string>.Dictionary theWriter ) : void

截取相对路径

ChangeMark ( FileInfo tmpFile, string replacePath, string>.Dictionary theWriter ) : void
GetBundlePath ( FileInfo file, string replacePath ) : string
ListFiles ( FileSystemInfo info, string replacePath, string>.Dictionary theWriter ) : void
MarkABDir ( string scenePath ) : void

标记ABDir

비공개 메소드들

메소드 설명
BuildABAndroid ( ) : void
BuildABOSX ( ) : void
BuildABWindows ( ) : void
BuildABiOS ( ) : void
MarkAssetBundle ( ) : void
ToggleSimulationMode ( ) : void
ToggleSimulationModeValidate ( ) : bool

메소드 상세

ChangeAssetMark() 공개 정적인 메소드

public static ChangeAssetMark ( FileInfo tmpFile, string markStr, string>.Dictionary theWriter ) : void
tmpFile System.IO.FileInfo
markStr string
theWriter string>.Dictionary
리턴 void

ChangeHead() 공개 정적인 메소드

截取相对路径
public static ChangeHead ( string fullPath, string>.Dictionary theWriter ) : void
fullPath string
theWriter string>.Dictionary
리턴 void

ChangeMark() 공개 정적인 메소드

public static ChangeMark ( FileInfo tmpFile, string replacePath, string>.Dictionary theWriter ) : void
tmpFile System.IO.FileInfo
replacePath string
theWriter string>.Dictionary
리턴 void

GetBundlePath() 공개 정적인 메소드

public static GetBundlePath ( FileInfo file, string replacePath ) : string
file System.IO.FileInfo
replacePath string
리턴 string

ListFiles() 공개 정적인 메소드

public static ListFiles ( FileSystemInfo info, string replacePath, string>.Dictionary theWriter ) : void
info System.IO.FileSystemInfo
replacePath string
theWriter string>.Dictionary
리턴 void

MarkABDir() 공개 정적인 메소드

标记ABDir
public static MarkABDir ( string scenePath ) : void
scenePath string
리턴 void