C# Class QFramework.PRIVATE.QABEditor

Mostrar archivo Open project: liangxiegame/QFramework

Public Methods

Method Description
ChangeAssetMark ( FileInfo tmpFile, string markStr, string>.Dictionary theWriter ) : void
ChangeHead ( string fullPath, string>.Dictionary theWriter ) : void

截取相对路径

ChangeMark ( FileInfo tmpFile, string replacePath, string>.Dictionary theWriter ) : void
GetBundlePath ( FileInfo file, string replacePath ) : string
ListFiles ( FileSystemInfo info, string replacePath, string>.Dictionary theWriter ) : void
MarkABDir ( string scenePath ) : void

标记ABDir

Private Methods

Method Description
BuildABAndroid ( ) : void
BuildABOSX ( ) : void
BuildABWindows ( ) : void
BuildABiOS ( ) : void
MarkAssetBundle ( ) : void
ToggleSimulationMode ( ) : void
ToggleSimulationModeValidate ( ) : bool

Method Details

ChangeAssetMark() public static method

public static ChangeAssetMark ( FileInfo tmpFile, string markStr, string>.Dictionary theWriter ) : void
tmpFile System.IO.FileInfo
markStr string
theWriter string>.Dictionary
return void

ChangeHead() public static method

截取相对路径
public static ChangeHead ( string fullPath, string>.Dictionary theWriter ) : void
fullPath string
theWriter string>.Dictionary
return void

ChangeMark() public static method

public static ChangeMark ( FileInfo tmpFile, string replacePath, string>.Dictionary theWriter ) : void
tmpFile System.IO.FileInfo
replacePath string
theWriter string>.Dictionary
return void

GetBundlePath() public static method

public static GetBundlePath ( FileInfo file, string replacePath ) : string
file System.IO.FileInfo
replacePath string
return string

ListFiles() public static method

public static ListFiles ( FileSystemInfo info, string replacePath, string>.Dictionary theWriter ) : void
info System.IO.FileSystemInfo
replacePath string
theWriter string>.Dictionary
return void

MarkABDir() public static method

标记ABDir
public static MarkABDir ( string scenePath ) : void
scenePath string
return void