C# Class QFramework.PRIVATE.QABEditor

Afficher le fichier Open project: liangxiegame/QFramework

Méthodes publiques

Méthode Description
ChangeAssetMark ( FileInfo tmpFile, string markStr, string>.Dictionary theWriter ) : void
ChangeHead ( string fullPath, string>.Dictionary theWriter ) : void

截取相对路径

ChangeMark ( FileInfo tmpFile, string replacePath, string>.Dictionary theWriter ) : void
GetBundlePath ( FileInfo file, string replacePath ) : string
ListFiles ( FileSystemInfo info, string replacePath, string>.Dictionary theWriter ) : void
MarkABDir ( string scenePath ) : void

标记ABDir

Private Methods

Méthode Description
BuildABAndroid ( ) : void
BuildABOSX ( ) : void
BuildABWindows ( ) : void
BuildABiOS ( ) : void
MarkAssetBundle ( ) : void
ToggleSimulationMode ( ) : void
ToggleSimulationModeValidate ( ) : bool

Method Details

ChangeAssetMark() public static méthode

public static ChangeAssetMark ( FileInfo tmpFile, string markStr, string>.Dictionary theWriter ) : void
tmpFile System.IO.FileInfo
markStr string
theWriter string>.Dictionary
Résultat void

ChangeHead() public static méthode

截取相对路径
public static ChangeHead ( string fullPath, string>.Dictionary theWriter ) : void
fullPath string
theWriter string>.Dictionary
Résultat void

ChangeMark() public static méthode

public static ChangeMark ( FileInfo tmpFile, string replacePath, string>.Dictionary theWriter ) : void
tmpFile System.IO.FileInfo
replacePath string
theWriter string>.Dictionary
Résultat void

GetBundlePath() public static méthode

public static GetBundlePath ( FileInfo file, string replacePath ) : string
file System.IO.FileInfo
replacePath string
Résultat string

ListFiles() public static méthode

public static ListFiles ( FileSystemInfo info, string replacePath, string>.Dictionary theWriter ) : void
info System.IO.FileSystemInfo
replacePath string
theWriter string>.Dictionary
Résultat void

MarkABDir() public static méthode

标记ABDir
public static MarkABDir ( string scenePath ) : void
scenePath string
Résultat void