C# 클래스 Protogame.FlyAroundInputComponent

상속: IEventfulComponent, IEnabledComponent
파일 보기 프로젝트 열기: RedpointGames/Protogame

공개 메소드들

메소드 설명
FlyAroundInputComponent ( [ firstPersonCameraComponent ) : Microsoft.Xna.Framework
Handle ( Protogame.ComponentizedEntity componentizedEntity, IGameContext gameContext, IEventEngine eventEngine, Event @event ) : bool

메소드 상세

FlyAroundInputComponent() 공개 메소드

public FlyAroundInputComponent ( [ firstPersonCameraComponent ) : Microsoft.Xna.Framework
firstPersonCameraComponent [
리턴 Microsoft.Xna.Framework

Handle() 공개 메소드

public Handle ( Protogame.ComponentizedEntity componentizedEntity, IGameContext gameContext, IEventEngine eventEngine, Event @event ) : bool
componentizedEntity Protogame.ComponentizedEntity
gameContext IGameContext
eventEngine IEventEngine
@event Event
리턴 bool