메소드 | 설명 | |
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Iterate ( ) : void | ||
PhysicsControllerConstraint ( |
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PrepareForIteration ( float timestep ) : void |
메소드 | 설명 | |
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PerformRaycastCallback ( RigidBody rigidBody, Jitter.LinearMath.JVector normal, float fraction ) : bool |
public PhysicsControllerConstraint ( |
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world | ||
body | RigidBody | |
리턴 | System |
public PrepareForIteration ( float timestep ) : void | ||
timestep | float | |
리턴 | void |