C# 클래스 PrinceGame.TileState

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공개 메소드들

메소드 설명
Add ( Enumeration state ) : void
Add ( Enumeration state, Enumeration priority ) : void
Add ( Enumeration state, Enumeration priority, Enumeration reverse ) : void
Add ( Enumeration state, Enumeration priority, System stoppable ) : void
Add ( Enumeration state, Enumeration priority, System stoppable, Enumeration reverse ) : void
Add ( Enumeration state, Enumeration priority, System stoppable, Enumeration reverse, Vector2 offSet ) : void
Add ( Enumeration state, Enumeration priority, System stoppable, Vector2 offSet ) : void
Add ( Enumeration state, bool ifTrue ) : void
Add ( StateTileElement stateElement ) : void
Clear ( ) : void
GetData ( ) : IEnumerable
Next ( ) : Enumeration.StateTile
Next ( Enumeration state ) : Enumeration.StateTile
Previous ( ) : StateTileElement
TileState ( ) : System
Value ( ) : StateTileElement

메소드 상세

Add() 공개 메소드

public Add ( Enumeration state ) : void
state Enumeration
리턴 void

Add() 공개 메소드

public Add ( Enumeration state, Enumeration priority ) : void
state Enumeration
priority Enumeration
리턴 void

Add() 공개 메소드

public Add ( Enumeration state, Enumeration priority, Enumeration reverse ) : void
state Enumeration
priority Enumeration
reverse Enumeration
리턴 void

Add() 공개 메소드

public Add ( Enumeration state, Enumeration priority, System stoppable ) : void
state Enumeration
priority Enumeration
stoppable System
리턴 void

Add() 공개 메소드

public Add ( Enumeration state, Enumeration priority, System stoppable, Enumeration reverse ) : void
state Enumeration
priority Enumeration
stoppable System
reverse Enumeration
리턴 void

Add() 공개 메소드

public Add ( Enumeration state, Enumeration priority, System stoppable, Enumeration reverse, Vector2 offSet ) : void
state Enumeration
priority Enumeration
stoppable System
reverse Enumeration
offSet Vector2
리턴 void

Add() 공개 메소드

public Add ( Enumeration state, Enumeration priority, System stoppable, Vector2 offSet ) : void
state Enumeration
priority Enumeration
stoppable System
offSet Vector2
리턴 void

Add() 공개 메소드

public Add ( Enumeration state, bool ifTrue ) : void
state Enumeration
ifTrue bool
리턴 void

Add() 공개 메소드

public Add ( StateTileElement stateElement ) : void
stateElement StateTileElement
리턴 void

Clear() 공개 메소드

public Clear ( ) : void
리턴 void

GetData() 공개 메소드

public GetData ( ) : IEnumerable
리턴 IEnumerable

Next() 공개 메소드

public Next ( ) : Enumeration.StateTile
리턴 Enumeration.StateTile

Next() 공개 메소드

public Next ( Enumeration state ) : Enumeration.StateTile
state Enumeration
리턴 Enumeration.StateTile

Previous() 공개 메소드

public Previous ( ) : StateTileElement
리턴 StateTileElement

TileState() 공개 메소드

public TileState ( ) : System
리턴 System

Value() 공개 메소드

public Value ( ) : StateTileElement
리턴 StateTileElement