메소드 | 설명 | |
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AddModel ( |
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AddMove ( MoveModel model ) : void | ||
AddPokemon ( PokemonModel model ) : void | ||
AddTexture ( TextureModel textureModel ) : void | ||
Create ( string folderPath ) : |
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GameModeModel ( ) : Pokemon3D.DataModel | ||
Open ( string folderPath ) : |
메소드 | 설명 | |
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EnsureDefaultFoldersExists ( string folderPath ) : void | ||
ReadContentFolder ( |
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ReadDataFolder ( |
public AddTexture ( TextureModel textureModel ) : void | ||
textureModel | TextureModel | |
리턴 | void |
public static Create ( string folderPath ) : |
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folderPath | string | |
리턴 |
public static Open ( string folderPath ) : |
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folderPath | string | |
리턴 |