메소드 | 설명 | |
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GamePadHandler ( ) : Microsoft.Xna.Framework.Input | ||
IsButtonDown ( Buttons button ) : bool | ||
IsButtonDownOnce ( Buttons button ) : bool | ||
IsButtonUp ( Buttons button ) : bool | ||
IsConnected ( ) : bool | ||
Update ( ) : void |
public GamePadHandler ( ) : Microsoft.Xna.Framework.Input | ||
리턴 | Microsoft.Xna.Framework.Input |