메소드 |
설명 |
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AddPoint ( Vector3 p ) : void |
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AddPoint ( float x, float z ) : void |
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AddPoint ( float x, float y, float z ) : void |
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Awake ( ) : void |
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Clear ( ) : void |
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ComputeAllTris ( ) : void |
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ComputeBottomTris ( ) : void |
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ComputeSideTris ( ) : void |
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ComputeTopTris ( ) : void |
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Contains ( Vector3 v3 ) : bool |
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Contains ( float x, float z ) : bool |
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Contains ( float x, float y, float z ) : bool |
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Draw ( ) : void |
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DrawLine ( Vector3 From, Vector3 To, Color color ) : void |
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ResetTris ( ) : void |
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Serialize ( ) : SerializedZone2D |
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UpdateMesh ( ) : void |
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