Method |
Description |
|
AddPoint ( Vector3 p ) : void |
|
|
AddPoint ( float x, float z ) : void |
|
|
AddPoint ( float x, float y, float z ) : void |
|
|
Awake ( ) : void |
|
|
Clear ( ) : void |
|
|
ComputeAllTris ( ) : void |
|
|
ComputeBottomTris ( ) : void |
|
|
ComputeSideTris ( ) : void |
|
|
ComputeTopTris ( ) : void |
|
|
Contains ( Vector3 v3 ) : bool |
|
|
Contains ( float x, float z ) : bool |
|
|
Contains ( float x, float y, float z ) : bool |
|
|
Draw ( ) : void |
|
|
DrawLine ( Vector3 From, Vector3 To, Color color ) : void |
|
|
ResetTris ( ) : void |
|
|
Serialize ( ) : SerializedZone2D |
|
|
UpdateMesh ( ) : void |
|
|