Свойство | Type | Description | |
---|---|---|---|
Name | string | ||
Tris | int[] | ||
TrisCount | int | ||
Verts | List |
||
max | float | ||
min | float | ||
zoneCollider | |||
zoneMesh | |||
zoneMeshFilter |
Méthode | Description | |
---|---|---|
AddPoint ( |
||
AddPoint ( float x, float z ) : void | ||
AddPoint ( float x, float y, float z ) : void | ||
Awake ( ) : void | ||
Clear ( ) : void | ||
ComputeAllTris ( ) : void | ||
ComputeBottomTris ( ) : void | ||
ComputeSideTris ( ) : void | ||
ComputeTopTris ( ) : void | ||
Contains ( |
||
Contains ( float x, float z ) : bool | ||
Contains ( float x, float y, float z ) : bool | ||
Draw ( ) : void | ||
DrawLine ( |
||
ResetTris ( ) : void | ||
Serialize ( ) : |
||
UpdateMesh ( ) : void |
public AddPoint ( float x, float y, float z ) : void | ||
x | float | |
y | float | |
z | float | |
Résultat | void |
public Contains ( |
||
v3 | ||
Résultat | bool |
public Contains ( float x, float y, float z ) : bool | ||
x | float | |
y | float | |
z | float | |
Résultat | bool |
public DrawLine ( |
||
From | ||
To | ||
color | ||
Résultat | void |
public MeshCollider,UnityEngine zoneCollider | ||
Résultat |