C# 클래스 PlayGround.Engine.Emitters.Emitter

상속: System.Windows.Controls.Control
파일 보기 프로젝트 열기: JLaferri/ChallongeMatchDisplay 1 사용 예제들

공개 메소드들

메소드 설명
AddParticle ( PlayGround.Engine.Controls.ParticleSystem system, PlayGround.Engine.Controls.Particle particle ) : void

Method which is used to perform additional processing when adding a particle to the system for the first time.

GenerateParticles ( PlayGround.Engine.Controls.ParticleSystem system ) : void

Generates the particles for an emitter, called once at creation by the Particle System.

UpdateParticle ( PlayGround.Engine.Controls.Particle particle ) : void

Updates the particle by reinitializing its parameters. Used when a particle is first created and when a particle is resurrected.

메소드 상세

AddParticle() 공개 메소드

Method which is used to perform additional processing when adding a particle to the system for the first time.
public AddParticle ( PlayGround.Engine.Controls.ParticleSystem system, PlayGround.Engine.Controls.Particle particle ) : void
system PlayGround.Engine.Controls.ParticleSystem
particle PlayGround.Engine.Controls.Particle
리턴 void

GenerateParticles() 공개 메소드

Generates the particles for an emitter, called once at creation by the Particle System.
public GenerateParticles ( PlayGround.Engine.Controls.ParticleSystem system ) : void
system PlayGround.Engine.Controls.ParticleSystem
리턴 void

UpdateParticle() 공개 메소드

Updates the particle by reinitializing its parameters. Used when a particle is first created and when a particle is resurrected.
public UpdateParticle ( PlayGround.Engine.Controls.Particle particle ) : void
particle PlayGround.Engine.Controls.Particle
리턴 void