C# Class PlayGround.Engine.Emitters.Emitter

Inheritance: System.Windows.Controls.Control
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Méthodes publiques

Méthode Description
AddParticle ( PlayGround.Engine.Controls.ParticleSystem system, PlayGround.Engine.Controls.Particle particle ) : void

Method which is used to perform additional processing when adding a particle to the system for the first time.

GenerateParticles ( PlayGround.Engine.Controls.ParticleSystem system ) : void

Generates the particles for an emitter, called once at creation by the Particle System.

UpdateParticle ( PlayGround.Engine.Controls.Particle particle ) : void

Updates the particle by reinitializing its parameters. Used when a particle is first created and when a particle is resurrected.

Method Details

AddParticle() public méthode

Method which is used to perform additional processing when adding a particle to the system for the first time.
public AddParticle ( PlayGround.Engine.Controls.ParticleSystem system, PlayGround.Engine.Controls.Particle particle ) : void
system PlayGround.Engine.Controls.ParticleSystem
particle PlayGround.Engine.Controls.Particle
Résultat void

GenerateParticles() public méthode

Generates the particles for an emitter, called once at creation by the Particle System.
public GenerateParticles ( PlayGround.Engine.Controls.ParticleSystem system ) : void
system PlayGround.Engine.Controls.ParticleSystem
Résultat void

UpdateParticle() public méthode

Updates the particle by reinitializing its parameters. Used when a particle is first created and when a particle is resurrected.
public UpdateParticle ( PlayGround.Engine.Controls.Particle particle ) : void
particle PlayGround.Engine.Controls.Particle
Résultat void